Hoi4 best resistance template 14-4s should have support recon, engineers, artillery, logistics Go to hoi4 r/hoi4. There is a Cavalry template for HOI4 that you can use from 1936 to 1942. If you want to lower the resistance all you need is to fully supply your garrisons and increase the occupation law (at the cost of more garrisons and compliance gain). Luckily, I’m here to walk you through the most optimal division templates in the What are your optimal templates that you use to deal with resistance? 4 cav (or inf or a mix) with MP support. 6-1: The 9-1 division on a budget, really only good for port garrisons and super early wars. A somewhat more useful template, that is along the lines of a space marine template, is mixing in a fast medium tank battalion into a mechanized infantry division. Most efficient way to fight resistance is full CAV template with only MP as support. Cavalry Cheap industry wise, but manpower heavy Light tank Expensive on the industry side, but require little manpower Full template, will SAVE you main power as suppression is done with fractional divisions. Some will reduce resistance faster than others, but the "better" ones for squashing resistance require more garrisons usually. You can do the same with Marines as well. I used spies to create collab gov in Poland, France, and Belgium, did it once only, and results were much better - by 1941 I had average resistance of 30 across Europe, without spies doing anything, max anti-partisan, and Come and see which Hoi4 infantry templates might work best for you when going against other nations. 20 width with engineers is ideal for defense with limited resources. depending on the coastline and nation though. China, you could probably go for 10-0 or 7-2 infantry, China mostly has 6 to 8 width infantry anyways as those are the templates they start with. The game will then use that template (and fractions of it) to suppress the resistance in the occupied territory. 10-0 with engineers remains the most cost effective infantry template for defensive roles (that is, infantry roles). Infantry it’s hard to go wrong with a 20 width infantry. Since the MPs give a percent of the total suppression of the units, and Inf has 1/2 the suppression of the cav, to make a similar unit would be a full 10-brigade inf division + MP. Buy my favorite tank template would be 10x mediums 2x medium spaa and 10x mechanized with support medium flame tank, radio and supply That things is nice but VERY expensive Starts off by going over how resistance works and the different ways to deal with resistance. 14-4 infantry-artillery is good for offense when you have the resources to supply them. With a 3 battallion template + MP as Spain I was able to tone down all resistance around Iberia with just Local Police Garrison law. What's the best resistance unit for each level of suppression or a decent rounded unit for all of them. Light tank and Medium beat them in cost (and also provide more resistance of resistance damage due to higher hardness). the resistance/compliance in each occupied country and how many divisions of the template are used in that country. Adds more soft attack vs reduces org and adds cost. So these are really effective and easy templates you can use I imagine if you have them available, flame tanks might be a good choice, but I can't verify since I don't have the right DLC. If you want even better one just add support rocket arty. So i think that mobile stuff like cars suppoeted by infantry is ok,and tips and ideas? Archived post. Since all of them are important and useful for most players, we will go through some of the best division templates for all these types of Tanks. 27 For example if you have a cav garrison template with 2 width the game might say "you need 5 divisions to suppress resistance". width only matters if Go to hoi4 r/hoi4. Basic 14/4. Best Cavalry Template in HOI4. 17 of a div per state. Assuming you won't have air superiority, you could also consider AA, but that will increase the Increasing stability makes it harder for resistance to foment. 9-3: Like 9-1, but more expensive, and can attack. Top HOI4 infantry template would be the 7/2, 20 width one. The best units for suppression are armored cars followed by cavalry. For beginners, I think an infantry template of 9 infantry and 1 artillery is easiest to manage production for. Members Online • Vannarz. Uses: This is the division that, in most cases, your frontlines should be made of. I believe someone designed a wheeled light tank that was cheaper than an armoured car, but had equivalent or better suppression so a template of one battalion of light tanks with that tank selected would be a reasonable template. And as a bonus, check out the garrison logs. Garrison template . While cavalry only require guns, which you will get plenty for free from the nations that capitulate. but a lot of countries still have high resistance. Marines in Hearts of Iron 4 offer diverse gameplay options in amphibious settings, making them versatile in unique setups. The less resistance you want, the more suppression and more parts of the template you need. So do 40 widths. As a volunteer force (particularly in spain) you are the tip of the spear. your occupation policy. Enter naval bombers. You'll eventually want it to be a full 50 width division template; more battalions for the support company to multiply off of. Players who want a more average-performing Tank Template that they can customize for more specialized play can use the Standard General-Purpose for their Hearts of Iron 4 gameplay sessions. #3. Come join our Discord: discord. if you increase the same template to 10 width you will get the same result, but now you only need 1 division of that template to fulfil the same stuff. the game automatically fills that for you. If anyone has any good ideas about which ones might be cav isnt really good for defense. The key is to get tons of encirclements early in the war on the plains south of Beijing, falling back to good supply when you need to, instead of pushing them back to the mountains and jungles. The official subreddit of Old World Blues, a Fallout themed HOI4 total overhaul serving over 300,000 users and counting. Use some spy reduce resistance, improve spy system and hire conseillor to reduce external influence. it's a great way of getting destroyed by a good USA though. Good Defence: 10 inf with shovels, support arty and maybe support aa Good Offense: Good old 7 inf 2 arty support arty and maybe support aa. r/hoi4. The template doesn't affect resistance, it affects how efficient the garrison is. Also 30 is good since it is made to be better for tanks specific tiles like plains. Hit your flag in the top left and then the Occupied button. Hit F6 to see resistance. Then goes over the different divisions you may want to use. Which is the best setting to prevent buildings being sabotaged? spy operations and specially GARRISON FULLFILMENT are one of the "If you're new to HoI4 or maybe you're a casual player and you're not 100% sure of the best division templates, then watch this video until the end and you'll definitely find out" That's the opening pitch of the video but it doesn't work because you suggest a majority bad templates. Get app Get the Japan strategy and template (8 years war of resistance) Tried to play as Japan (in the eight years war of resistance mod) but I always get bogged down in Beijing what is a good template/strategy for Japan to beat china easily. I've been stuck between these 4 templates. i never use the garrison template for anything because mp doesnt do anything for units beside suppression. r/hoi4 A chip A close button. Motorized/mechanized are second best. No Support, no extra Cavalry. If we chopped off the support companies, 18 infantry 3 artillery in a single Start with your infantry templates first. Garrison template. It’s extremely cheap, and extremely good defensively. As for the templates : 50w cavalry with military police for the resistance, upgrade those throughout the war, doesn't The goal with Resistance templates is just to get the Supression stat up as much as possible for as cheap as possible. However, they display an impression of a garrison unit roaming the streets of cities and patrolling, but Therefor this template is perfect for dealing with resistance. By 1942, you should replace the Cavalry with Motorized Infantry since they are a lot better stat-wise. gg/owb If you can't due to being banned, you can appeal here There are four good templates. Cavalry. Medium SpAA. I use a small template of maybe 4-6 infantry with engineer company (important for defensive units) and maybe artillery. It's more economical that way, due to the support divisions. Being at war drops stability 30 points. 1: Basic 20 width "10/0" infantry. Armored Cars. Defense, breakthrough, and piercing value are at a fine level. after watching this incredibly informative video I can say that you are right. ADMIN MOD What is the optimal resistance suppression template? Question What is the most efficient combination of cavalry and MP so that I don't have to Support companies are interchangeable, I'm mostly concerned about the battalions. 401K subscribers in the hoi4 community. You can select the division in the same area you select the occupation level as well. - Go to hoi4 r/hoi4. Tanks are the best. New comments cannot be posted and Infantry is going to be your best bet. Green arrows are ok, usually military governor is good. Tanks: Tank design is kinda overwhelming at first. a Fallout themed HOI4 total overhaul serving over 300,000 users and counting. Adding MP is possible, but there's 5 lvl of MP. Compliance also grows according to the occupation law, but at the inverse of resistance. For the frontline units you should use (from best to acceptable): Medium TD. If you wanna know the best hoi4 division templates for the early game, as well as the late game. 5 Sup vs the 2 of cav, so more incremental gains from MP companies, half the manpower cost (more like 2/5ths), and hardness to decrease damage from resistance. Hit F7 to see compliance. I know that there's a meta with a self-propelled AA gun included In this video I discuss HoI4's resistance and compliance system, including the best garrison templates, how garrison combat works, the best occupation laws, and collaboration. By itself, that would be 200 manpower and 96 IC (using greatwar armored cars) per suppression at 65% hardness. So to keep cost of support I've found that if you don't care too much about compliance, then you can set it to military governor with just basic cav block templates and MP support companies, and it does a good enough job keeping your resistance low. Good tank div: You can use mediums or heavy (though its a waste) if you want instead. I mostly play single-player so I don't know much about mp meta. Best Naval Bomber Plane Design. It is an extremely resistant division that can deal a huge amount of damage The premiere cav suppression division was 5 cav + MPs. Light SpAA. It's best to use units with high suppression. Orcwin • The bigger the division, the better. Anything else is suboptimal, currently. If the war kicks of before 1940 you can actually just use motorized & light tanks and be fine. So 30% A subreddit for a faction in the "Warhammer 40k" universe. Jun 30, 2021 @ 12:11pm Best for initial takeover of high resistance areas if you care about manpower losses and have industry to spare = max AC + MP #10 < > Showing 1-10 of 10 comments . 5 suppression. It fits into combats You can make your tanks 30 width, but 44 is really ideal in plains and gives you the best stats. I've heard that cav alongside MP support company is very good for dealing with resistance. Pure infantry can be useful because it is cheap to produce and uses minimal fuel. But if you just fix the templates, the video is perfect! For those new to template building, Space Marines in Hoi4 are infantry divisions with tanks inserted into the combat portion of the template. Resistance propping up is an empire builder’s most distracting headache. For the best viewing Steam Community: Hearts of Iron IV. So what do you think is the most efficient and cheapest division template design to quell down the resistance in the occupied area? Keep in mind that i don't like Is the best Template: 1) 20width infantry because it has the highest org (because double the divisions on a tile compared to 40 width) View attachment 568733 2) 7_2 Infantry because it has more soft attack to de-org the attacker faster View attachment 568734 3) 40w Infantry because it has the highest Defense stat and blocks a lot of attacks Looking for some good mech inf templates :) pref with good attack and defense. You called the post the You should be able to walk into Korea and Mengkukuo without resistance if you do it quickly. E. . There's manpower and ic per suppression and hardness % that reduces damages. The higher average armor, and overall higher hardness helps such a division be useful on It is about the garrison template that you build and have. A place where all fantasy managers can talk about all things related to fantasy hockey! Join other team managers and league commissioners to talk about league settings, give and receive roster advice, and any hockey news that is fantasy relevant. So I could take the table above multiply all rows by 5 but that a little big for a reddit comment. This shows you three things: the template you are using to make garrison troops. You should aim for 10% (as only compliance can make it lower). It's worth noting that any template can be used offensively, and pushes are possible with pure infantry alone. Archived post. In Diyarbakir I have 51% resistance(its going down) and 33% compliance, in Hakkari I have 78% resistance and 27% compliance, in Tunceli I have 54% Resistance and 25% complince and in Van 75% resistance and 30% compliance. Good divisions have combat widths of 10, 15, 21, 24, 27, 30 or 45. Idk, I usually put 3 to 5 battallions of cavalry for a cheap and decently effective resistance suppression. Using other supports is probably a good idea if you can spare the equipment, Recon & Signal are pretty good but they can be really costly. But AI is shit and you can crush anything with softattack. Also how good are spies for dealing with resistance? MP adds it's modifier directly to each division. Still, if you manage to fight aggressively from the start, you could theoretically use this template until the end of the game. Maybe Jack of all Trades. 1 cav battion with MP on high priority for material is the best low cost template to r/hoi4 A chip A close button. Simply add 7 infantry and 2 artillery to your infantry template. 1 cavalry 1 armored car 1 25 cavalry with MP 25 armored car 1 with MP Cavalry offers the best IC per suppression costs. You want a template with good suppression and that optimizes equipment usage and army xp expenditure. Support artillery is optional. In this video I discuss HoI4's resistance and compliance system, including the best garrison templates, how garrison combat works, the best occupation laws, I'll copy the text from a previous comment on general division template design below. Occupation policy affects three things: the amount of resistance gained, the amount of collaboration gained, the amount of manpower needed (and therefore the number of divisions of the template and resulting equipment required). Report. AA isn’t necessary if you’re stomping the air war. I don't put any tanks in front of the Stalin Line until I know the German offensive has stalled. On gameplay what you want to do is have a garrison template, which has a good suppression stat, so cavalry with Military Police support is the best. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by I'll copy the text from a previous comment on general division template design below. 9-1: The most bulk standard division. If you arent doing tanks or motorized, do 14/4 infantry or 11/6 mountaineers/Marines. Mountains, rivers, and swamps are your best friend. Per page: 15 30 50. Due to small industry and poor supply tanks aren't really an option and china is weak enough that attacking with infantry is viable, meaning the meta 14/4 and 10/0 templates work great(and maybe some tank recon for cheap armor). If you can fill your garrisons, resistance goes down Here is the best defensive division template in HOI4 for major powers in the close to 1940, such as the USSR against Germany: 4 Infantry + 1 Artillery; 4 Infantry + 1 Anti-Tank Artillery; 4 Infantry + 1 Anti-Air Artillery; 2 In that regard, larger templates that use fewer support companies are generally going to be cheaper than smaller templates that use more support companies. The foundation of any army. Using this 10-Width Infantry template is best used to guard a territory, protecting key ports and coastlines from naval invasion. 7inf/2arty is pretty good once again. 14-4s should have support recon, engineers, artillery, logistics Lowering resistance doesn't happen instantly, it slowly grows and decreases over time. You'll inevitably need to deal with partisans and resistance when you conquer foreign land, which makes this I can't even recall any scenario in HOI4 when armoured cars would be used on the battlefield instead of light tanks. Fol 2) Once your 8/1/1 INF division template is set, you can flip those INF battalions to MTN for a useful 8/1/1 Alpini template, costing 40 Army XP and retaining most of your combat bonuses. For that, you need to change collaboration law. And yes The goal is to have the lower possible resistance. gg/owb If you can't due to being banned, you can appeal here: https://dyno Best all-around defensive infantry template in 10 INF w/ ENG. The core of the game is familiar to anyone who has played 5e or previous editions of the game, but every mechanic has been pared down, modified, or expanded upon to create a Why this Template is Great: Organization still remains higher than what most people would recommend taking (at least 30 organization) A fully loaded support company is sure to wreck havoc on the enemy. Remember to garrison your ports well as the Japanese are going to relentlessly naval invade. Though there are many debates about the best Garrison template in HOI4, the clear winner is a one battalion Cavalry division. You also need support companies. Template 1. There are a lot of factors that can lower Resistance in HOI4, but the Armored cars are worse at everything than something else. Than game will make the garrison cost as much as it needs to give you the amount of control the current setting wants you to have. Or you can just wait out for the 4 mech/mot, 3 light tank, 3 SPART (20) is what I use as Germany or Italy. Cheers! Archived post. You always want to have slightly more tank battalions than motorized/mechanized battalions in your divisions to get good stats, while maintaining a reasonable organization. Good for holding ground, ‘good-ish’ for pushing. Using only infantry allows you to stay at 10 combat width, which offers the best organization for the combat width. Stack then 4-5 high per tile along your front, let them entrench and hold the line. Best Light Tank Division Templates in HOI4. The Mixed Roles template mixes Marines and Infantry for Combat Width 45 If you have fulfilled your garrison requirements, then there is no template in the world which can reduce resistance faster. Perfect for garrisoning Ports and Costlines. The higher resistance, the more garrison is needed and the more often resistance kill a % of the garrison. A good catch-all occupation policy is Local Police Force, and a good garrison template is full cavalry with MPs. Marines template. There are three main types of Tanks in HOI4: Light, Medium, and Heavy Tanks. Lowering resistance is done more with spies or harsher settings, not your template. Cavalry is always a good Why this Template is Great: Better than the standard airborne division; A great organizational value does wonders for the longevity of the unit. The 18 Width Infantry Template The 28 Width Infantry Template The 42 Width Infantry Template Pure Infantry. However they are not sustainable. Best Garrison Template for Germany in HOI4. Types of tanks explanation - Light tanks are good for speed. Lower width templates will have lower stat concentration but higher overall organization (org is average stat so similar template ratios will have around A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. You are making the template more expensive if all you're using is 1 armored car being supported by MPs. Ideally don't, but if you really need to, make your offensive templates as wide as the jungle reinforcement width or half of it (42 or 21), give them logistics and flame tank companies, as well as what you usually run. Supports are engineers, artillery, and AA. For anyone that loves making large and expansive maps of their favorite color, seeing skyrocketing resistance can induce a What is the ideal template? Horsemen or armored cars? Should I fill the template to the max or is it not worth it? Light tank take way less losses due to resistance activity, but they have a big cost to build them. Their order is not important. There is also a trick/exploit where you max out the resistance in Poland and Lithuania before the war so the Germans have to walk through 0 infrastructure territory to get to your lines. Do note that if you played before the No Step Back DLC, the best templates for you would be 20 and 40 width divisions, but with the change, there’s no singularly best template, though the best and most flexible would be 10, 15, In this video I discuss HoI4's resistance and compliance system, including the best garrison templates, how garrison combat works, the best occupation laws Paradox Forum including the best garrison templates, how garrison combat works, the best occupation laws, and collaboration. This is a Hoi 4 La Resistance Armored Division Template Guide, especially for Beginners and Casuals. This will give you 21 combat width. Use Armored Cars (ACs) if you can as they have 2. With all of the different builds With limitless possibilities to designing your divisions in Hearts of Iron IV, it is easy to be overwhelmed when you open the division designer. At its Top 5 Division Templates - Hearts of Iron 4 Best Templates (Hearts of Iron 4 Strategy Guide) Today I'm showing my top 5 best HOI4 Division templates based La Make your volunteers as beefy as possible. Higher compliance means lower resistance and more access to resources, factories and manpower. Generally offensive templates are better off with higher combat widths (40W) to give them the best chance to hit over defender defence and combined breakthrough to resist incoming attacks. 1 armored car is 500 manpower and 60 vehicles for 2. The best way to deal with Resistance in HOI4 is to use the right Occupation Law in the conquered territories. Armored car 1 tales much less losses because of its high hardness and relatively low cost (vs tanks) per suppression. This will make its combat width 20 which is optimal for early – mid game. While relatively simple in design, they shouldn’t be seeing too The best way to deal with resistance is not through your template, but through others means (compliance, occupation law, etc) In term of template there's 2 options. Add support ART if you can afford it, but otherwise that gives you the best bang for your buck. Heavy SpAA. Edit 2: I did minor improvements to the Kurdish problem. This is a defensive template. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Is there any good division template that can defend my ports and suppress resistance? Or should I do two different division templates? (playing with superior firepower-integrated Better defense and better hard attack would make them more resistant to counter attack and still be capable of pushing through an entrenched front line. Go to hoi4 r/hoi4. Get app Get the There really isn't a template, since "meta' or at least good templates, work to make combat most efficient and fit the combat width. Whats the best garrison template to lower resistance and increase compliance in HOI4? HoI4 Archived post. A community for "Five Torches Deep" (5TD or FTD), a streamlined adventure game combining the best mechanics and principles of 5e, the OSR, and modern game design. To be clear, by How to Deal with Resistance in HOI4. /r/Necrontyr's main purpose is to create a place where Necron lovers can gather and discuss fluff, table-top strategy, and show new players how to begin their journey as a Necron Overlord. Itll take like . Swarming hundreds of these over a sea region that you have air superiority in can destroy the opponent’s navy for relatively no investment on your end. The Magruder of templates. ADMIN MOD Best division templates for WW1 MOD . Ideally, add Support artillery and engineers first. For this you could drop a couple of tanks and add in a couple of mechanized to boost defense, and drop a couple of tanks and add in some TDs to raise hard attack. Just for starters, basic infantry templates you start with are really bad on offense. ecpgieicg Captain. All spies are rooting out resistance. Your volunteer cap is based on division number, not battalion number. New comments cannot be posted and votes cannot be cast. This only applies if you have La Resistance DLC. Conclusion. The Templates. If your industry is sufficiently capable, you could improve your template and use light tanks (or armoured cars or motorized or mechanized) in place of cavalry, this serves to reduce the manpower drain if resistance gets too high because your garrison are more protected. I'm sick of running out of manpower as nations that have no man power to begin with Off-Map Templates for Resistance Suppression This section shows the optimal templates used to suppress the resistance effectively. 4; 1; Reactions: Reply. Although controlling the seas is vital to the war effort, managing a navy, even with the best ships available, can be a hassle. Mimir. There might be better templates but I haven't experimented with the dlc enough to tell. tamc gcr xes ghc abuvp dnsjx vdh snt ycbrxokd khxblo