Kotor 2 mobility feat reddit. If you’re using two sabers or double bladed you get.
Kotor 2 mobility feat reddit Suggestion is to level him to 11 or 14 for skill points and the feat selection level, then converting him as you talked about. I arm myself with 2 lightsabers (10-38 damage each w/ bonus stuff depending on crystals), use Flurry, and get 4 attacks (that usually hit) per round. All the damage added also multiplies on critical hits, which are insane in Kotor 2 with the right approach. We also know he favours using a single lightsaber. Kinda was hoping to save the two remaining feats for blaster bolt deflection 2 and 3. Kotor 2 on the other hand saw a much improved feat progression for A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I previously calculated the highest Defense you could have in the entire game, but never made an effort to actually see it though because of the annoying loot system and because DEX/WIS builds lack a 1-round delete button against Most people do not know this but the absolute best DPS setup in KOTOR 2 is actually Double saber with master speed with power attack and shien form. I start with 14 con and increase con to 18. Unless you want Force Jump specifically, Sentinel getting more skills and points generally makes for a better character. I think u/originalraisins probably answered your questions in your thread, but the ability to use your DEX modifier from Finesse applies to checking whether a regular attack hits as well as confirming the critical threat, but keep in mind that triggering a critical threat only looks at your d20 roll in the first place, so as raisins indicated, you'll want to focus on Keen upgrades to increase Based on that, for the first game I usually recommend sticking with the class feat line you get (power strike for soldier, flurry for sentinal, crit strike for scoundrel). Giving a character a jedi class will not give them the "Force Sensitive" feat, resulting in them having almost no Force Points. And Jedi classes don't play nice a lot of the time. In combat it normally takes 900 seconds or 15 minutes to regenerate from 0 to maximum Force, but Regenerate FP reduces this to 258 s or A community for sharing and promoting free/libre and open-source software (freedomware) on the Android platform. With Master Two-Weapon Fighting and a double-bladed or balanced off hand weapon (Short Lightsaber, short sword or vibroblade) it's 0 main hand / -2 off hand, otherwise it's -2 for both hands. I always go flurry. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Dexterity modifier is never added to feats and effects mod: dex mod is always listed separately in the Defense Breakdown of Feedback (first game) or the Combat log (second game), and it's only mentioned in the Armor section of the linked StrategyWiki page, never in the feats and effects section. It's a divisive game NOT in quality, but divisive as to whether it lives up KOTOR 1 or not. Furthermore, if you're doing a two-saber build, then you're only getting 1x str mod to mainhand and 0. Considering that, the optimal Scout levels to take in terms of bonus feats are either level 7 (Guardian) or level 8 (Sentinel/Consular). If you recruit hanharr you get additional con so don’t waste your con in thay case. At level 13, you're just barely getting to the point where you might start finding some of the better gear. Wondering if there is a calculator I can use to play around with different stat builds, haven't found one. Locate and click KOTOR 2, and then drag the 'dlc' folder that contains the 'mods english' subfolder into the documents box. I want to ask your opinion about character class builds. Some of the implants are dope. Jedi Weapon Master also comes with the Superior Two Weapon Fighting feat A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* So, if the feats selected do indeed stack with feats granted from equipment (this is the question I am looking to confirm), then yes, selecting saber focus feat on level up and equipping sith mask would grant you a total of 2 attack instead of only 1 from If you want more damage, two-handed is always better, sadly. You should now be able to unplug your device from your PC. ” Even so, the fact that they managed to A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* KOTOR 2, Looking to build on a guardian, melee heavy, light side, with a middling measure of force powers. It's incredibly strong in Kotor 2 especially with the 1. Honestly, I don't think sneak attack is a particularly good feature, and even the impressive Consular->Watchman/Assassin is usually better off doing something else instead of setting up sneak attacks. However, TSLRCM compatible mods almost all use the TSLPatcher to install. It saves you a feat which is more useful than that extra 1-2 damage you will get in certain situations Furthermore the Scout gets 2 bonus feats at level 4 (Implant Level 2 and Uncanny Dodge), 1 bonus feat at level 7 (Uncanny Dodge II) and 1 bonus feat at level 8 (Implant Level 3). If you can, try get the Throughout the KOTOR games, there are a number of quests, and (especially companion) dialog conversations that yield special bonus feats, or permanent increases to the statistics of the PC This build is the result of many hours of theorycrafting and experimentation and almost 20 years of being a KOTOR fan! Objective: Create the most powerful character build Kreia's Feat Points are best spent by helping her be a better tank and support (tank if your Defense and Blaster Deflection are high enough, it's really cool to walk out of a room KOTOR 2 has an influence system which activates from the point the player steps onto the Harbinger at Peragus. Was wondering this last night and used a stim along with master speed on the skyramp on Onderon, didn't move I was wondering if anyone knew what level each class gained feats in. But I'd say giving yourself a little more dex might be helpful for the early game. The main thing is that you want to get master rapid shot and master speed because with those 2 feats you can do something like 6 (?) attacks per turn. (Dueling is often panned as a weak feat, due to the slight bonuses to Attack and Defense. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Without getting into the actual number, you can get a stupid amount of feats and powers in KOTOR 2 because the level cap is higher (and there's plenty of experience to go around) and you start the game as a Jedi. Jedi or Sith are less likely to nullify your blaster attacks) . then 10 Demolitions (use the Class Skill: Demolitions feat to turn it into a class skill for efficient allocation) assuming d20 out of combat. They are just so good at fighting. Has anyone found a way to get these mods on Mobile yet? I'd love to be able to mod The best feat for HK to take is sniper shot. Essentially, for each action the computer rolls a twenty-sided die, which must hit above a So high strength will make you pretty strong early on, and once you get a lightsaber you will be op. Hey everybody I finished KotOR 1 a lot and I've played KotOR 2 about to early mid game but didn't finish it. With that being said, Kotor 1 is also fantastic and is much more polished and imo looks better, I just replayed it and was surprised at how good some character models and planets look for 2003, especially the selkath model. Then I become a Weapons Master (Sith or Jedi) and max out 2 weapons even more. Just can't seem to put the game down, but now my interest is piqued for a dark-side character but I'm having a harder time deciding what I want to roll. Without spoiling anything, some of your party members might be able to pick a new class later in the game, based on your actions - similar to how your main character could pick a new class in the first game. You can have FEM < 0 because it includes penalties as well as bonuses. Or check it out in the app stores (so +5 for +(2-3) Fortitude, Reflex or Will every 20 levels), which means enemy level and thus most feat and Force power DCs increase faster than your saves. It is definitely possible to do a blaster run in kotor 2. Rather, I'd like to discuss how exactly Revan's and the Exile's lore and reputations (before the MMO's timeline and related materials, since Revan is corrupted and twisted while the Exile is 'dead' and somehow a Force ghost) would translate Especially without the "stun droid" line of powers. Reason being that by lvl 17, 20% of HK's critical hits will half their target's remaining health. KotOR 2 gives us a lot of crystals to player around with for lightsabers (let alone the craftable upgrades for their lenses and all that), and is an easy game on top of that. So we can suggest the following. For energy cell, Vibration Cell Mk IV (+2-16 Slashing, -1 Attack) which requires 30 Computer Use and the user of said cell to have the Weapon Focus: Melee Weapons feat. So, I’ve been playin the KOTOR series on and off. I played this series a ton when I was in grade school and looking forward to jumping back into it. Also wondering if there is some tool to help me organize (?) feats - there are a ton of them, all laid out in a row with no organization, and when leveling It's a messy and complicated list, and hard to remember. I’m starting up KOTOR 2 as a Jedi consulars and I was looking for a chart to help map out my feats. Armour Also T3-M4, mandalore and HK-47 are far better characters in Kotor 2 than they ever were in Kotor 1. , and software that isn’t designed to restrict you in any way. Opening KOTOR 2 should show you an adjusted main menu page where the subtitle says 'restored content mod'. Both Revan and the Exile are powerful Force users in their own right. In KOTOR 2, though, Sentinel is where it's at. another additional hit per round for a grand total of 5 hits for every round of combat. Main thing is having basically every skill (I take the feats to make every skill a class skill) means you get to experience the unique dialogue of the Allows you to move around the map a little faster, that's about it (so far as I can tell). while incorporating elements of Soresu and Ataru for defense and mobility (respectively). Get the Reddit app Scan this QR code to download the app now. Reddit iOS Reddit Android Reddit Premium About Reddit Advertise Blog Careers and one extra feat. Skipping to this year, I’ve been playing kotor 2 and wanting to beat it. 17 also works if you want earlier, though you'll miss out in 2 damage per shot for the rest of the game, which can add up. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* This is Reddit's home for Computer Role Playing Games, better known as the CRPG subgenre! CRPGs are characterized by the adaptation of pen-and-paper RPG, or tabletop RPGs, to computers (and later, consoles. Taken together, she is meant to be a ranged Both KOTOR and KOTOR 2 utilize a d20 rolling system originating in Dungeons & Dragons and used by games like Baldur's Gate, Planescape, and Neverwinter Nights. And some feats (POWER It is definitely worth it, but remember that KOTOR 2 will not be for everyone. 7. If you Google jedi gunman kotor 2 there are a couple guides on how to do it. First I played KOTOR 1 and beat it last year. Her Scout class gets two key feat lines passively as she levels up: Precise Shot, which gives more ranged damage and reduces blaster bolt deflection (i. KOTOR 2: Mandalore and Mira. Coming back to K2 after 15-ish yrs. Go to kotor r/kotor A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* [SPOILERS] KOTOR 2 Dark Side run So, I've been making steady progress as a Consular/Weapon-Master male LS character since I've returned to KOTOR 2 for umpteenth time. Dueling/Improved Dueling/Master Dueling: +1/+2/+3 Attack, Defense and Damage w/ unarmed and one-handed weapons. Pick int dex cha con and wis and if you opt out of strength like that take the feat that lets you use your dex modifier in melee combat put most Get the Reddit app Scan this QR code to download the app now. 5 times faster if you have the Regenerate Force Points feat (which can be selected by any class, but is granted upon becoming a Jedi Master or Sith Lord). Marauder prestige class is absolutely busted. Skills are much more important and crafting can make items OP as hell, so both for dialogue checks, quests and crafting Sentinel is the best class to take to start, as by the time you're ready to prestige you can pick a more combat-oriented class and not have lost much at all for starting Sentinel u/Onderduiker, the lightsaber attack thesis topic this would be a good place to put. The reason is power attack in Kotor 2 increases critical multiplier. If you’re using two sabers or double bladed you get wait for it. [In KotOR 2, the Finesse: Melee feat re-enables Dex-to-hit functionality for both melee weapons and lightsabers] Intelligence: 1 additional skill point per level for every 4 (KotOR 1) / 2 (KotOR 2) INT points past 10 [In KotOR 1, 10 INT = 0 bonus skill/lvl; 14 INT = +1 skill/lvl; etc. ) KOTOR 1 and 2 Mod Builds: Guaranteed Compatibility Mod Compilations. This is Reddit's home for Computer Role Playing Games, better known as the CRPG subgenre! CRPGs are characterized by the adaptation of Recommended to convert at 21, giving her the maximum level of Precise Shot and an extra rank of Targeting + a feat. We have a spoiler-free start guide for new players coming into KotOR 2 here: Comprehensive KOTOR 2 Start Guide. So, the "gunslinger" build is a pretty common alternative for these games, and I was thinking of giving it a whirl after I finish my current Light Side Dual-Saber run. I always heard the combat was different when it came to the KOTOR series, but I didn’t mind it. Overall it doesn’t matter since in kotor 2 you level like crazy amd you are op anyway. Crit Strike is only useful for a Str build and redundant if you take force stun powers as a Consular, and Sniper Shot becomes nearly useless without glitching Int super high (doing a glitched Stun run with an Int of 30, and enemies start saving fairly consistently around level 12ish). We ask that you please take a minute to read through the rules and check LF Kotor 2 build calculator & feat organizer . Unarmed is an interesting option as you described, but I would not hold levels too much for him - it destroys his skill point progression and leaves you with one less skill chraracter for your needs. Other feats modify saving throws and skill checks during the game. Force powers You can choose a feat in KOTOR 2 that increases movement speed, I never use it though so it could be a total waste and barely noticeable Reply reply We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. That's a really good ability which can really shine by using/upgrading weapons that allow for a very wide critical range. Does anyone have Sentinel + weapon master is my go to combo. When I first played through the game with TSLRCM a few years back, when they gave KotOR2 a steam workshop, the story that made me notice TSLRCM the most was Nar Shadaa- there's a whole section of open warfare on the fucking streets that it adds that is, on the one hand, a bit of a janky mess, but on the other Double bladed weapons (lightsaber or swords) benefit from dual wielding feat because they count as 2 weapons. Dueling is your most important feat because it will add to both damage and attack. Flurry is probably the best melee combat feat. If you started as a Sentinel The underdevelopment of KOTOR 2 wasn’t exactly Obsidians fault. Fury as a sith marauder is the best ability in kotor IMO it gives 2 apr and boosts stats and immunities and works really well with master power attack and master flurry, it's somtimes possible to crit and deal like 500 damage in a single round, after that it's the kill ability, if the enemy fails their save they lose A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* You also may find that your attacking feat selection is more limited. 5 Strength (STR) multiplier for single weapons and the Dueling feat. Wait for it to copy completely and then click done. Download KotOR 2 from the Play Store, then download TSLRCM from Deadlystream, and follow the instructions in the readme file. At level 3 I am required to select a feat. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Decided to pick up KOTOR 1 &2 again. Which is fine for the mechanics of KotOR II between a x1. With Master Dueling it's +3, so the difference in chance to hit can be up to 15-25%. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Dueling is a character feat, so the bonus is attached to your Atton has a difficult time reliably activating sneak attack, so I don't recommend trying to build him for it all that much. I end up using mines a lot in KOTOR 2 so Mira is really helpful with that. The feat, part of TSLRCM has "mobility" which supposedly increases speed and reaction Some feats allow you to use special items like heavy armor or implants. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Higher defense when fighting with two weapons is only possible in kotor 2, and requires you to find a Lorrdian Gemstone random drop, which is not guaranteed. You will get 1 less feat by Level 15, but you'll have more than enough feats. With max defense you get hit around 1 in 20 attempts from trash if memory serves rightly. e. r/kotor A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* To clarify, this isn't meant to be a 'who is stronger' type of post. I think the only exception is the xbox version of KOTOR which have bug making both dual wielding and dueling affecting a double lightsaber, making them She’d be a sentinel I think, canon goes light side and double lightsaber, or at least double is best. Shien increases it even further friggin STUPIDLY STUUUUUUPID power. The +2 Con will let you use the best implants, but using the second best ones will still work very well, and if you want to avoid this you can download a mod that lets you choose which companion you get regardless of alignment. KOTOR 1 is a bit different than KOTOR 2 in the stats and feat departments so read up on what you need and don’t need between each game so Don't listen to those saying that strength is a dump stat. However, Force Resistance and Immunity become much more effective as your level I would suggest Sentinel over Guardian because you will get the same base attack bonus and 2 more skill points per level. you have a higher chance of hitting enemies with blasters. . A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Whereas Hanharr will give you +2 Con, and some strength I think. Additionally there are short light sabers that reduce the off hand penalty. In just about every playthrough, I end up taking feats and powers I don't want, like, or even need just because you get so many chances to invest in them. Sex: Male, we want handmaiden. You could even use a blaster early on so you don't have to use a feat on finesse so early. I max out Force Speed, Flurry, and 2 weapon use. They were given a very short timeline to complete the game by LucasArts who “wanted to release the game to capitalize on the Christmas season sales. 5 multiplier on one handed weapons and double blades. It gets much more complicated if you want to apply additional mods on top of TSLRCM, which will work btw. And they also won't gain the lightsaber proficiency feat. This means software you are free to modify and distribute, such as applications licensed under the GNU General Public License, BSD license, MIT license, Apache license, etc. You can choose to use it anyway, but you would have to jump over to the Full build to grab it, and there's a compatch needed for a spoiler-free mod too, both of which include spoilers and are uncensored. Unfortunately, tier 2 feats don't unlock until level 4. You'll get bonuses to damage and new abilities that will make you highly damage resistant as well as adding additional attacks in a round and with more additional damage on top of the additional Go to kotor r/kotor. 5x str mod to off hand damage, but single-saber style gets 1. As you can see, I love the absolute legend that is Canderous Ordo. r/kotor. I actually just finished a jedi gunman run a couple of days ago. I already have Implant 1 (free), Flurry 1 (free), dueling/two weapon fighting 1, and toughness 1. ] KOTOR 1: Canderous and HK. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* With flurry you get an additional hit per round. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* [KotOR 2] Gunslinger Feat Selection . Spoiler-Free First-Time Builds Listed! Yeah, I goofed up on my initial response. 5x str mod to main hand One feat may have mattered in k1 but there's no level cap in 2 and you'll easily reach lvl 30 or more. Both have a pattern of increasing critical chances (Critical Strike for the initial chance with Shien form, Juyo's attack roll bonus for critical determination) and critical damage multipliers The spoiler-free mod builds exclude that mod, as I judge that it breaks the vanilla progression a bit too much for a first-time playthrough. I assume it doesn't since stims don't seem to stack with force speed either. I was going to play Kotor 2 and beat it, but I never got the chance to. But there's also a lot more gear that'll raise your stats in Kotor 2. Here is what my usual setup is for KOTOR 2. If you use a feat that drops your defense to a point you can be hit by something other than a lucky twenty you've doubled the damage you take. Dueling only gives you some defense, which is pathetic compared to the almost double damage you get from dual-wielding, and maximum two-handed combat feats are the same feat cost (3 feats) as maximum dueling. This may be old news for some, but in combat you normally regenerate Force 3. It's pretty straightforward/simple. I think you only got 2 more feats from levels 1-20 compared to a consular or sentinel. An old GameFAQs thread places it at Juyo + Master Power Attack, followed by Shien + Master Critical Strike. Targeting, which increases your attack rating with blasters i. That way you can evade more hits and put a feat in finesse so you can land more melee attacks as well. That is correct, but you are missing the point, Dual blader light saber, 2 crystals plus color in kotor 1, 2 single blade light sabers 2 crystals each plus 2 color, kotor 2, 5 plus color for dual blade, and 2 X 5 plus color for two single blade lightsabers. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Droids are extra weird when it comes to cross-classing. If you want However, all these free feats do present a unique problem. Adding a damage bonus should make the feat, and single blade/blaster combat more appealing). If you do not have the Weapon Focus: Melee Weapons feat, then Enhanced Energy Cell Mk IV (+2-12 Energy) which requires 32 Computer Use is an acceptable substitute. Guardian -> Sith Marauder 14 STR 12 DEX 14 CON 14 INT 10 WIS 14 CHA A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Aye, imp 3 is great for Dex builds, imp 2 gives you the crit/mind immunities. Consular is a bit rougher earlier on, but the game is generally not too punishing and especially once you get force lightning rank 3 you will just be insta clearing rooms with infinite force lighting spam (massive aoe, massive damage and you have so many force points mid/lategame you Generally dark side powers are more powerful than light side power. Or check it out in the app stores I also remember there being a “feat” that allowed PC to use force powers with armor Reply reply KOTOR 1 is what Star Wars SHOULD be, KOTOR 2 is Kotor 2 All Force users Companions Jedi vs OG class comparison: KOTOR 2 Convert ASAP - Bonus +4 Vitality per level and +4 force and better feat rate might prove useful if you wanna use him as companion, this will make him pretty tanky, but again good luck finding force allowing armors This is Reddit's home for Computer Role Playing Those aren't bad stats, but I think most of the enemies in Kotor 2 have higher saves than in Kotor 1. KOTOR 1 guardian had a fairly slow feat progression. This influence system is based off of actions as well as dialogue, and is As I'm sure most people know, Kotor 2 The Sith Lords has been released on mobile finally! And mods are compatible! Even the Restored Content Mod is able to be easily installed on mobile!. (Instead of doing double damage, criticals deal 3x damage. To make it even better get master speed feat to add an additional 2 hits per round which will really maximize damage. lwgdp xqhnc iflw csrk cyve rifrq vmmpy elht rkmeccgz bpcq