Maplestory att vs boss damage MathBro's Maplestory Tools. Choose Your Calculator. The character UI summary shows the product of base and It's based on total damage dealt, even if the boss has like an invulnerability moment (doesn't lose HP) or spawns mobs you can hit. 5+C)×(1+F) The Reddit community for MapleStory. boss damage 3. 23% increase in damage) vs an extra 40% ignore defence line 93+(0 There is a difference between 12% att and 12% damage, they multiply, not stack. I would say even in regular servers, you don't need many lines of %boss. I myself would prefer 15%ATT over even 18%Damage, for example. With the blue indicator, it's a sign that your party members should be mindful of their damage and the boss hp if upgraded from full empress (no shoulder), to CRA bottom/top/hat today. If the file has been modified from its original state, some details may not fully reflect the modified file. If you have that much boss I would think that more %att would be more beneficial. If you have 10000 att with 0% att, and gain a 12% att line. Weapon, Shield, and Emblem should all eventually end up with 3L ATT. % boss+damage is its own multiplier that is not as easily boosted. Best. The character UI summary shows the product of base and percent values, rounded down. those and gollux will give you 200 163% att / 142% att = +15% increase to damage output. Reboot server increases the value of %att because of the free % damage from simply gaining levels. So if you have 10% total damage and 20% boss damage, you have a total of 30% damage to bosses. The Reddit community for MapleStory. I'll try to find the link that I Maplestory Boss Damage % vs. 8 . IED is multiplicative. Demon Slayer doesn't benefit from Crit Rate, since most of our attacks are already either high Generally weapons are rolled for bossing, and in that context, a 9% damage line is less than 1/3 the value of a 30% boss line. I'm going to add in 60% damage for Gskills, and 90% for 3 boss fams. If you have 50% ATT and 0% Damage, you get 1. ignore defence. Imo if it’s t6 att with t6 damage I would keep, it’s not godly but it’s pretty good for endgame. You are good, but you can also improve your % boss in other ways (character card S set, link skill lvl 3, better title, hyper stats, ) Keep the %ATT potentials, and focus on the little things to increase your % boss. It might seem like a "range" increase, but if you test it out, you will All the damage stats are multiplied against each other (damage+boss) x final damage x (whatever the crit damage formula is). Based on the damage formula established by former redditors here, it seemed like Boss Atk % works well for classes with high skill damage percentages (ie. To show you a very simple example if all skill%, damage% and boss or normal damage% are all 10. 36 I use 100% drop fam, 6% att fam and 5% att fam while farming. I once read that as a rule of thumb you could take a line of boss % damage divide it by 3 and that would give you an equivalent in attack. I'm a mercedes currently at 242%boss(with ds and bt links) with 42%attack. att in my Weapon/Secondary/Emblem. Final damage stands out because it Equiping 4 Superior Gollux items gives you 30% Boss and 30% IED. (8. You get 12% more damage. Q&A. So the extra attack that you get from the %att line may or may not give a higher increase in your range than the %total damage will. 7k max to 37k max. 123K subscribers in the Maplestory community. Boss Damage in Reboot? Reboot I was wondering if the ~260 boss damage was accurate because when thinking about it isn’t the passive reboot damage already 100-125 damage? In addition to this there are hyper stats and even more passives that contribute to this It stacks additively with other %damage effects, such as damage% or boss damage% That said, the line you rolled is 4% epic. If you already had 50% att, it's an 8% gain for %ATT vs a 10% gain for %Boss. IED is ignore enemy defense and bosses can have up to 380% physical damage reduction (PDR). 77% increase in damage) vs an extra 12% atk line (1+3. The difference is the 5 ATT you get in the CPC (Lv. % att and % damage are 2 different multipliers, and % att is the So the two biggest factors at play are the scarcity of % attack sources vs % damage sources, plus the large quantities of % boss damage available, which stack additively on top of % damage. Early game damage can be helpful when training if you don’t one hit certain mobs because boss damage is not applied to normal mobs and damage will act as it’s own multiplier on The Reddit community for MapleStory. i was wondering how %boss dmg and defense ignore relate to each other when taking down bosses, i know For most people, you ARE actually comparing 30 att to 20 boss and the answer to that question is 30 att early game and 20 boss mid/late game (most of the time). 3m buff'd boss damage: 259% PDR: 90% damage bonus: 60% final damage: 32% critical rate: 100% critical damage: 36% Once you perfected it and hopefully other accessories as well, then only reroll for end game pots which is att% with boss%. boss accessory set also gives BD i believe. [REBOOT] Regarding to Boss Damage vs Att% Reboot [Reboot] Reboot has + 100% damage buff on character level 200, is it worth to have att% in the end? I heard that + Boss Damage is considered as + Damage % if those amounts are same (e. However because of all the %stat potentials you'll have, 1 point of primary on the item card usually turns into at least 2-3 times more points on the stat screen than a point of secondary will, hence the usual rule of thumb of 1:10 value for main:secondary You can compare new att / old att= increase to final damage, with the increase of new (1+ %total dmg / (1+ old %dmg =increase to final damage in other more complicated situations. One of my 30% is basically unusable in party bossing because it also turns my character black and I lose track of where I am because I look like a shadow partner. your base IED will be more than enough for any regular monster in the game. These are pretty average end-game stats on Reboot (10 star Tyrants, no transposition): 400% damage + boss % and 1000 base attack. Score=Main stat+(w/m att x 4)+ (%all stat x 8) Typically aim for 80 on CRA in midgame, 90 in late and 100+ in endgame. A 3% increase in IED (going from 96% to 99%) is about an equivalent damage boost to gaining 36% matk (in my case specifically). Step 4. You can put a few points into main %att increases your attack by (naturally) that much %. It's very rng dependant, i have two 35% boss fams and one even has healing also, but i know people that have had the worst of luck. 2 . So the more you have, The less it increases. 5 * 1. Let's say you're in Reboot and have 200% Boss and are level 200. But from what I can see the market is pricing Crit Damage emblems at 2x So, my Utgard Wand was 6% INT and 9% STR. having 94% IED means u ignore 94% of that so if bosses ur doing rn have 200% PDR and u ignore 94% of it u do: 1 - (2 - 2 * 0. Except % boss damage is only applied to bosses. Every Legendary equip can have 1% crit damage as a top line (with the exception of gloves, which gets 3% crit damage). But as many of the Non-KMS content, you can clear and do do without I have an att/att/ied line. Attack scales only with the % so: You want to keep % attack over boss damage if: (curr attack % + change in attack %) * current boss damage > curr attack %* ( current boss damage % + change in boss damage %). You still get 12% more damage, just that 12% is a higher number due to the 10000 att. So like mentioned, since reboot gives %damage, getting more %damage won't be as useful as getting %attack. Aim score for non-boss items is much lower of course. Take off equips until your range (upper or lower, pick one and stick with that) is below 1. 10*(1+10+10) is 210. 276 only 1 20% boss dmg 1 6%att 3% Some people are debating whether Condensed Power Crystal is better than Sweetwater Face. We have 340% boss damage. JuddtheStormcaster • Boss damage union characters: demon avenger, kanna, 5% each at Lv200 Boss damage link: Demon slayer - 15% boss at Lv2 link As a reboot player with 45k stat and 50k on Maple Goddess buff (555% main stat across gears), 1 attack for me is approximately 4. You mainly just want boss or att for souls especially on adele since ied isn't really an issue. 1% Boss Atk increase may be better than the same 1% in FD). Therefore att is better. Enter Your Current Hyper The Reddit community for MapleStory. Okay, I think the consensus is that Crit Damage is better than Boss attack because it's relevant everywhere (SF grinding + bossing) where as boss attack is only good (really good) for bossing. gg/ms Members Online. Reply reply bera_db_db • 133 is second highest tier. 5x higher than the phy atk/dmg buff damage output. 56) * (1+0. Your Legion Board can give up to 40% Boss through Grid Bonuses. 4 . But recent changes to reboot (or maybe not so recent since I took a 2 year break) made final damage more accessible. boss damage ied (if you need it ) All of those get to 7 first then to 10 then do whatever at that point, Usually goes into main star and attack or exp if you are grinding damage/boss damage/crit damage is the priority. Ideally, according to the chart, when you reach 3. For that class, it’s worth doing the math Your BiS lines are 1st line +1AS, 2nd line 20 crit, 3rd line meso if farming or 10 boss otherwise. Simplifies to: Here's the thing though, those calcs in the cube window didn't include boss damage %. 5x your damage, because you're multiplying 1. The community refer to the "damage" section in character stat window as "range" or "damage range" 3. however, it cost me 30% boss damage from the set effect from empress, and gave me 20% defense ignore in return from the CRA items. In weapon you look att or boss dmg. Total: 696. Question So, I’ve heard countless times that Attack lines are better than Damage lines for WSE. I believe most people prefer 3 line ATT/MATT on weapon, 1 line boss 2 line ATT/MATT on secondary, and 1 If you need range asap, for example to 1 shot Chu Chu Island mobs, and don't particularly need the extra boss damage, then it's fine to recube your % boss into % att/dmg. So here is your balance of stats between att% and boss damage% at its simplest: Boss Damage% Atk%. If att% could be on all equips, i think people would go for att/matt % on everything since thats the one that gives you the most damage. If you had 0% att, then yeah go with the %att (12% gain for %ATT vs 10% gain for %Boss). In genreal, the only time IED isn't better than Boss% is when you have very little boss%+damage% and the source of IED is fairly modest (a single 30% source of IED is better than two 15% IED sources and is much much better than 3 10% sources) As a general guide you want to have more att% lines than boss damage lines, this is because you can get boss damage and damage% from other sources pretty easily (they add together in the damage formula), while most classes do not get any att% passives, so the one line of att% would increase would increase your total amount of att% by a larger percentage than a boss damage Interestingly enough, IED is actually very strong when compared with either %boss or %att (assuming you're testing your damage against an end game boss, like cvell, lotus, damien, lucid). %m. 160). Controversial. attack only just to build up their damage For Crit Damage, from what I understand, is extremely valuable given it's calculated at the last like final damage. One is 21% total damage 6%att the other is 15% attack. Like it's useless once you have end game items. I have 50% boss on my weapon main pot and 12% on my secondary bpot along with % boss nebs, and I'm sitting at 270% boss or so without a fafnir set effect (using absolab knuckle). Here's a rule of thumb: you want 100%+%att to be 1/3rd of 100%+damage%+boss% (including damage stacks from things like ark link skill or any %boss on attacking skills). The Equip Comparison in the MapleStory Calculators does this for you, where you can compare and find out by how much an equipment set is better or worse than your current one with options for Stars, Scrolling, Flames, Equipment The Wild Hunter legion block gives a chance for increased damage on attack. I can do a more detailed FD% comparison if you provide your base attack (pre-attack % value) and your damage + boss %. they add to eachother, in that sense they are the same. Reply reply I think the argument for ied vs boss depends on your potentials and class. gg/ms Question [Reboot] I'm trying to adjust my IED and Boss Damage to the recommended of 200%+ boss and 91~93% IED that I've found from various sources so far. 5 with 1. Just aim for 3 useful lines on each (useful lines being attack, boss, and ied). When I asked if I should buy the 21% total damage they said no because total damage acts like boss damage and it isn't that great for Night Lords Researching this topic. getting 2 lines each on both will already be 120%+. Your weapon can also give up to 14% additional boss damage through Rebirth Flames. gg/ms The Reddit community for MapleStory. In regular servers, 50% boss is easily covered by boss nebs. %damage is often present on skills, and is additive with %bossdamage, which tends to come in big chunks of 30%. Damage would be better. att, if they are the same %, I imagine total damage is the better one? They belong to the same pool in damage calculation, i. In my graphs you would see the comparison of 30% Boss Dmg vs 9% Atk and 40% Boss Dmg vs %12 Atk, the more negative (blue) a certain point is the more %Boss Dmg would increase your EDIT: For those who dont understand due to the high passive % Total Damage and PDR from Xenon + Reboot Buff + the passive PDR, Total Damage and Boss Damage you can get from other non potential sources isnt it more beneficial to use only 1 PDR potential line and the rest of them for ATT % for perfect end game stats on Reboot world if I want to The comparison between crit damage and boss damage comes down to diminishing returns, and crit damage% is usually smaller than total damage% which makes 1% of crit damage better than 1% of boss damage (%dmg + %boss dmg) x %att] x %crit dmg The Reddit community for MapleStory. The Depths and Time familiar badges provide 1% WATK and 3% IED, respectively. 30% ied increases your final damage by ~13%. Preferably 2l attack with one boss/ied line, but it's okay to settle a bit for now. Multiplies with %att and is the stat that provides the single biggest damage increase. It's advised to save up some meso (like 10b) and maybe 1-1. Does this multiply your damage range by 8% when attacking debuffed monsters/bosses? Share Sort by: Best. The easy way you don’t look for dmg is because DMG = Boss dmg ( vs boss ) And the max you get with dmg is 13% and with boss dmg you can get 35% easy per line. Also, consider your %boss damage as well because when attacking bosses this contributes to your %damage making %attack more ideal late game. 044 (4. %att is based on you're overall att that you get from all equips (not sure about skills). I also want to give a small note about %crit damage. You should aim for as much of it as you can on those items. At 100% boss + dmg, it's still better, at 15%. Damage vs ATT/Mg. 08 or 8% atk. For weapons, you're typically aiming for Tier 5+ ATT and then a mixture of boss/damage. 066x the damage which is a 6. Someone correct me if Im wrong. The only reason boss damage is preferred over damage is because of the quantities they come in. For simplicity, we're comparing 40% Boss to 12% ATT. The multiplier is applied after including phy atk % and phy dmg %. My base IED with drop gear is 94 and full gear is 96% IED, 248%boss and I have 4points in IED/Boss atm and 0 in legion yet (that's unbuffed, buffed is Say you have passives that give %Damage, then %ATT will look even more appealing. Skill % is multiplied over 1+damage%+boss damage% ADDITIVELY. Reply Zexous47 • Just remember both damage to normal monsters and boss damage are not reflected in your range. If 8% crit damage is like 3L stat (33%), then 3% crit damage is like 12% stat. 94) = 1 - (2 - 1. Especially okay to settle on abso weapon if you have that since arcane will replace soon. Then there's the fact that boss damage is %damage, only boss specific. 8b avg with Bright Cubes (bright are cheaper to roll for 2L as Brights have higher odds for Legendary Lines on lines 2 and 3, and Crit Damage is a legendary only line; same goes for certain other So having 12% att increases your damage by 12%. If it's top line, just wait for event, then send it to legendary and settle on the first line that gives damage until you get more honour. Crit damage stands out because it being such a scarce stat makes it more valuable. If you have high ATT, even 12% ATT will give you more than 21% damage. Given that % damage buffs are common, % att increases are more valuable. gg/ms I'd advise for %att. Enter Your Desired WSE. I'm wondering whether or not it's more efficient to take it over normal monster damage. depends on class but Id take 3 att for better mobbing Reply reply maourakein You’re still getting 60%+ boss damage 115K subscribers in the Maplestory community. It might not be the fastest way to get %boss fams but it is the most cost effective way in the long run if you are eventually going to try for 35-40% boss fams in the Endgame. ) you get in the SW Tattoo (Lv. Choose Your Calculator The reason is because the damage formula multiples a lot of factors together, you always want to increase the smallest one. Old. I feel your pain, unfortunately damage% is the lowest tier of damage upgrade u could get. You can say the dmg will The Reddit community for MapleStory. Personally I thought 3% was better because 1 Attack = 5 or 6 of your main stat. The 3 lines you should go for are 1. This is NOT the same as the critical damage multiplied at the end. obviously there is no constant ratio because their influence on damage is dependent on each other I'd say the easiest way to answer your question is to make a spreadsheet or just figure it out in game using items that give 1 att or 5 str and see which is higher For your weapon, secondary, and emblem (commonly referred to as WSE), the lines you want to target are ATT%, Boss Damage %, and IED%. +%total damage is renamed to just %damage. A common estimation is that 1L crit damage is like 3L stat. Rexaar2 • It is additive with %damage and %damage vs boss in the 3L attack is a pretty late/endgame optimization. And in the reboot server you have a passive of 1% total damage every 2 levels. Getting %Damage lines wouldn't give that same benefit of enhancing our passive buff. " Another said that "ATT% is useless in Lab. Atk is the best stat for purely dmg against mobs for mobbing and bossing, but generally boss dmg has higher output on bosses. Example: 30% boss would equal to 10% att. It's not like an end all be all crit damage is powerful. For will I recommend you just stop attacking period, once each side/segment is finished. Step 5. People usually do prefer the %att potential line. ATT flames on weapons is based on [Base ATT, Level, Tier] Max flame "score" on a weapon would be Tier 7 ATT, BOSS, DAMAGE, +Stat/ %Stat My genesis flame gives me +196 ATT (tier 7) and 4% damage but I'd just say T7 +4% (For low-mid game) (when IED>=92%) Boss dmg>att/matt>IED>dmg (When IED<92%) IED>Boss dmg>att/matt>dmg (For mid to late game) Att/matt>Boss dmg>IED>dmg IED gets harder to gain after 92% so it's more effective to get either boss dmg or att instead, the way they are adding IED is adding percentage of what you have left Ex:) having 2 50% IED gears Idk why I’m downvoted. 0. boss damage% is not the same as the damage u see in ur chart. att sources are fewer and smaller. Which allows us to see the best way to increase damage is to have ATT% and Damage% be about equal. The higher range you have, the more boss damage is effective. (again all estimations). Boss Damage % IED % Damage Bonus % ATT: +2%. Posted by u/[Deleted Account] - 60 votes and 9 comments. Boss damage % is additive with DMG%, but it's multiplicative with your base damage (because it's modifying it by a %) So if you have 300% boss damage the calcs look like this instead (which won't show up on the cube window or range on the stat sheet): It used to be the crit damage before final damage changes. Cubing WSE (current) Starforcing Hyper Stat Legion Flaming Stat Equivalence Inner Ability. bosses, especially the harder ones, have Things like Final Damage, Boss Damage, Normal Monster Damage, etc. Which doesn’t account for future legion artifact or pitched boss. 13 stat, but I don't have as much Starforce in terms of 22* gears so that would eventually drop to a hard It's not about turning away free stat, it's about a specific source-slot (legion, hyperstats, WSE, fams etc. att as possible as you can get Boss Damage from bunch of other sources (Legion, links, potions, familiars, hypers, etc. 170 attack is highest attack tier. 110) vs 3% (no att. That means (IN THEORY) that 12/13% att is more valuable, but 6%/9% att is less What would you recommend %IED to be vs %att vs boss%? I'm debating whether or not to scroll my term shield for atk vs ied b/c my current vip has 70% IED and 33% atk (shield is extremely stacked). This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. This block is comparable to boss damage blocks like Kanna and Demon Avenger. (ATT/100) * (1+ATT%) * (1+BD+TD) Which allows us to see the best way to increase damage is to have ATT% and Damage% be about equal. ATT . https://discord. ONLY try to get Boss DMG% and other add-on damage calculators via Hyper Skills, Link Skills, and Legion allocation. Ideally you want to maximize all multipliers including stat, att, boss, %att, crit damage, final damage. Let b be your range with a 10% damage buff (the equivalent of epic adventurer). In Reboot, you also get 100% damage just for being level 200. " Three other people said that the one with Damage + 6% and ATT + 4% was better. 1168 (7. 4)/4. Also 6% Att is basically about the same as 20% boss damage, From the MapleStory Wiki, a knowledge base about everything MapleStory. 88) = 100% - 12% = 88% of your actual damage. Ps: The extra 2. So in that scenario, we would get 380% boss damage and 24% atk. Burning a One said that "Damage +1% = All Stats + 1% = ATT + 4%. Cant comment to the effectiveness of Boss/ IED/ Damage on reg servers since Im a reboot pleb. %damage is essentially cheap boss damage and if you land a 30% boss line + a 9/12% att line you've already beaten it. 28) = 1. Let a be your range. 5 - 0. It's not nothing but it's As we all know, Final Dmg is only obtainable via Magnificent souls which can be expensive. Difference between critical damage and final damage is that u can 1 u can only get it from 1 scource from link skills, legion blocks and gloves ( there are some set effecrs that provide this too) while final damage is only obtained from nodes, but only affects the skill; there is no way to increase final damage from the stat window but it is the best scource of damage since each The Reddit community for MapleStory. When you have too much ATT%, boss % will give you more damage. Mid/late game it's 1 ATT = 3 stat, 1% = 10 stat. "+%damage" and "+%damage vs boss" stack additively with itself and other sources . Basing off my own stats (270 merc, no fams, not using gskills, using all links, 8k legion) I have 183+363 damage + boss dmg. Total 546. At least in reboot, I would assume that even a majority of late game players don't have optimized 2nd lines due to the RNG and the inability to mass purchase honor medals. att for training I have a bunch of boogies so I can roll for more of a certain type, would you go for 2 total dmg or 2 m. And those sources make the damage line relatively worse. Boss damage and ignore defence are needed for doing bosses. ) For example I have one line of Boss Damage and 8 lines of M. So its att/matt %> stat% and total damage isnt even worth it. Open comment sort options. But if you have 200% boss + dmg, and 90% ied, then the 30% ied would be more beneficial. Beginner level bosses like zakum and Horntail don’t have high defense so Boss Dmg becomes more effective there. 78)=8. that 58 votes, 30 comments. My merc boss mule has 174% crit dmg during burst. Additionally, % boss damage is the same as % damage, except that it only works on bosses, so they're additive together as well, so if you have quite a lot of boss damage, which is very possible considering boss damage Everything is relative. ATT: +3%. B = %Boss Damage in Stats UI C = %Crit Damage in Stats UI D = %Damage in Stats UI F = %Final Damage in Stats UI W = Weapon Mastery (Usually 70%) S = Skill Damage General Formula: Actual Range vs Bosses Maximum Critical Damage = A×(1+B+D)×(1. Top. If it's 2nd or 3rd line, I wouldn't lock it, just find your good legendary top line. Each class/person will be different. You are showing the formula that proves this right. Here's a way to find your total damage without adding up anything. Add a Comment. I'm 3% attack/damage VS 15% ignore enemy defense? Question 15% ied is going to be way better than 3% att on any boss. Damage and Non Boss Damage or Boss Damage. Pdr mainly for training and boss % for bossing. I am trying to 170 attack + damage or boss damage Reply reply %ATK is one of the best potentials you can get on main/sec/emblem. Step 2. Meanwhile, boss damage is completely dependent on your range. 5mil honor for a 50% off IA event, spam circulators until you hit 20 crit, lock it, and roll for +1AS. att * (1 + att%) Instead, use magic att and magic att% for magicians. Normal Seren Unliberated Solo With 20 Sec Remaining Level 276 Demon Slayer 100. Boss % is overrated. Total Attack % Magnificent Soul Effect. You get a lot of flat stats and attack late game from starforcing. I’m not sure if STR would scale better based on %STR on equips than Attack Damage would based on %Att lines on Weapon/Emblem/Badge. 38)/(1+1. Damage is not garbage. 90-120% boss damage is quite a big boost. Important to note that boss damage and damage are the exact same thing except damage works against everything. Reply reply Terranight He doesn't have to go for 3L attack, He can go for a better 2l/1 boss line thats stronger then 20% since you can't roll 20% anymore. 12 . Same thing if you have Boss dmg % for bossing Total dmg + m. [4 * str * (100 + %str)/100 + dex * (100 + %dex)/100] * att * (100 + %att)/100. 30% boss damage would increase your final damage by 30%. (Example: character has 75% damage and 200% damage vs boss, so if they are fighting a boss, their damage is boosted by 275%) (which is why no one want %damage on Boss and dmg are interchangeable for bossing, but only damage applies for mobbing. g. Not affiliated with or restricted by Nexon. 5 set Abso gives you 30% Boss and 10% IED, while 4 set CRA only gives 30% Boss. 5x so let's take away a 40% boss line and multiply by the ied damage increase (4. % total damage and % boss damage are the same. If damage came in 30/40% lines then it'd be highly sought after. Much cheaper then the other option which is 3l att emblem Reply reply transposed sweetwater katara at 22* has 30% boss, 10% pdr and abit over 300 att arcane katara should be around 400 att, so it's really if you need an extra 100 att early game it's more important, but end game, whether you're in reboot or not, the att you get from other gear will overwhelm the gains making the boss and pdr better Total % damage with inner ability: +138% Expected damage difference between attacking a non-status target vs a target afflicted by darkness due to diminishing return of %damage (1+1. 4% increase) 11:38: No status affliction, Max damage achieved by raging blow: 152303 over 472 lines Generally for END game players you try to have just few lines of Boss Damage and try to get as much % Att/M. Hi, so I've been pondering the idea of boss vs att in the reboot server since boss is not quite as effective in reboot as the regular servers. sweetwater weapon gives boss damage. In the damage calculation formula, Attack is applied first before %Damage, meaning that in Reboot, the passive buff we get is greatly enhanced by getting %ATT lines. 380% boss dmg and 24% atk. But let's say you think I'm wrong and think that 40% boss damage is better and that we should get +40% boss damage instead of another +12% dmg. So shld i keep the boss potential line if i get it or should i aim for % att? For hero replies More replies. Damage is still good. Boss Damage% also adds to %Damage. are fed by your ATT which makes ATT far more valuable, and you honestly, can never have enough. Also you can go for pdr% and boss damage%. Rough estimate and doesn't work as well for Xenon/Kanna/DA, but it kidna does the trick. One said that "ATT +4% is like Damage + 20%", and another said "ATT% is always at least 2x better no matter what server. Same thing if you have 50% Damage but So I have rolled 40% 20% Boss and 10% Att on my zero weapon, after spending 4 bill, before that I had 13% Att 10 % Att and random stat. Boss has higher tier lines than dmg so it is more valued overall (40/35/30 leg vs 12 leg). %Total Damage means instead of doing say, 9m damage with 0% total damage, with 30% total damage you Damage + Boss damage stacks additively, so that's the number you need to compare to. TLDR: high range, low boss > low range, high boss. This is not unrealistic for most bossing scenarios. Att% Chart Saturday, June 29, 2013. It greatly increases your range. These badges are not commonly completed when unlocking 3 familiar slots due to requiring field boss drops. e. Second to that is Boss Damage. % att's relative efficiency is not affected by how much att you have. 5 MILL CP regular monsters dont have enough PDR (percent damage reduction) for high IED to make a difference. 5x multiplier for boss atk has been proven valid, and you can test it by using a 30% phy atk or dmg buff compared to a 30% boss atk buff, the total damage output of using the boss atk buff will be approximately 2. Lategame you'll want to go for 2L Crit damage, which is 8. So, in reboot, let's say a level 200 character has 100% damage from the reboot passive, 30% damage from 4th job weapon mastery(if that is how your class has it set up), 20% boss damage from hyper stat, and 20% total damage from hyper stat. Atk% 2. About to be the best day or the worst day in my Maplestory career so far. I had a few questions that I couldn't find clear answers for so I wanted to ask here The Reddit community for MapleStory. Let's say you have 90% ied and 0% boss + dmg. IED scales multiplicative. 17 = 1. 5m. Let the BT/Bishop/Kanna etc. I personally am a Xenon and our main damage buff lasts a while while giving 30% Damage and BD but with the reboot server, the gains are heavily decreased. Step 1. " Checking the forums, some say that Damage Total damage is tricky to add up because the skill descriptions are often inaccurate. Your boss and pdr are fine. If you had no % damage/bd, you would get the exact same benefits from equivalent amounts of % damage/% boss. The chart says I need 32% atk. According to a potential list site, at legendary, you can get 40% boss damage and +12% atk. Since it is zero, these potentials are doubled as zero has no actual secondary weapon. It's basically This tool is designed to determine your character's stat equivalences. ) where IED can be compared to extra Boss%/ATT% or even other minor stats, in regards of how much Final Damage you're getting. For Absolab aim for about 90 in mid, 100+ in late and 120+ in endgame. Example: if you Definitely go for %ATT when you can, or maybe keep if you plan on getting PNo trade/carry. For now I can't swap those 2 ATT% fams because I won't be able to one hit mobs without them after I can one hit ill swap for 2 auto steal fams but I don't see it happening any time soon in Odium. for example, with 400 attack and 150 total dmg% base, say you want to compare a Ideally between your weapon, secondary, and emblem, you'd be looking for 1 line boss, 1 line IED, and the rest ATT/MATT. Some people have multiple secondaries for training and Imagine if you are near the end of the boss and are at 6% damage and the color suddenly goes from green to red right before the boss dies. 6 or 360% boss damage, you should have 1. 1 Step 1. Enter Your Current WSE. From 245 - 260 I got 3 boss damage fams, 2 30% & 1 20%. Boss damage is not only additive with itself, but is also additive with %dmg. Hyper Stats: Level 10 Damage, Level 7 Boss Damage, Level 8 HP, Level 6 IED, Level 6 Abnormal Resistance Inner Ability: Unique Tier, HP +5%, ATT +9 3 S-Tier Set Cards (+2100 HP, ATT +9, Boss +9%), Warrior S-Tier Set Cards (+8% of Max HP as Damage), 8% Boss majority will most likely come from weapon and secondary. So slime, lucid and will are much harder to adjust to. Like if you have no ATT, ATT% does nothing for you. Thanks for any suggestions! It's reflective of your other stats too like ATT(not %) and boss % too. I was wondering if recubing my dbg for 21+%attack(from 60%boss) would give me more damage. Basically, 340% boss damage and 32% atk vs. Since I already used up all my free cubes on boss accessories, I bought a black cube from the CS and reset the potential to: Damage +9%, 20% chance to recover 180 MP when attacking, Damage +6%. Been reading strategywiki and some post in Reddit. Familiar Lines. 6% Uhh no. However for end game you should aim for around 88-92%. this gave me an upgrade in range from 30. I'm a mage obviously, and I was okay with this potential but then I decided to step it up. Select Your Setup. Your lines DS has also a good amount of % damage, which makes % boss damage less effective on that class. It may not be minmax optimal forever (these equivalencies are rouch estimates and depend on class, buffs, etc, which will typically add weight to att% in extreme scenarios), but The Reddit community for MapleStory. 24 1. But of course, you can get 12% atk so you just try to match it up att * (1 + att%) Instead, use magic att and magic att% for magicians. You balance it. You just need to balance and calculate, but it should be Boss>ATT>Damage in reboot until you have end game items. Just some classes have diminishing returns on crit dmg compared to boss dmg. 300% bossdmg + 50% damage is a multiplier of 4. Large chunks of ied is generally Advanced Boss Rush Potion 20% Boss Damage or Advanced Penetrating Boost Potion 20% IED [these do not stack] (Fame a Level 250 sitting on chair 30 w/m Attack) or (Fame a Level 275 sitting on chair 50 w/m Attack) ALL available Nobless Guild Skills for Critical Damage Boss Damage Ignore Enemy Defense and Damage Thanks for reading! Damage isn’t useless but because boss lines are typically more than two to four times higher, it is more ideal to go for % boss lines and % att lines over damage. Reply reply The Reddit community for MapleStory. Step 3. Once you start fighting CRA and harder bosses you wanna start prioritizing IED as it will basically increase your final dmg. Critical Damage Vs Normal Damage in Legion for Training! Hi y'all, Sorry for the noob question but I recently hit 6K Legion and I was just wondering whether to invest into crit dmg or normal The question that a lot of newbies have: is DAMAGE a good stat on your weapon/emblem/secondary? The answer isMusic:Nichijou, Persona 4, Pokémon Battle Rev We have 340% boss damage. gg/ms Members Online • Terranight Early on it's roughly 1 ATT = 6 stat and 1% = 8 stat. I Get that much ; however , why do the numbers reflect otherwise ? I’m a level 265 Hero and I rolled 12% Damage 9 % Damage 30% IED . You can also use the bossing potions made through Alchemy. In normal servers if you have 3-4 boss lines across your weapon and secondary with 8k legion/level3 links + hypers, familiars, guild skills and pots, 500%+ is not uncommon. Both contribute. This isn't a very meaningful statement, but 1 ATT < 1 BOSS % always in any real situation. Enter Your Stats. Is Final Dmg % not the BiS soul option then? The Reddit community for MapleStory. You would not reroll 21% damage and another good line just for 21% att and a shit line. range: 1. I've stumbled upon 2 death sender charms (NL secondary). Damage comes in 9/12% lines while boss damage comes in 30/40% lines. +Att should be fairly self-explanatory. And since it’s reboot, where we already have a lot of damage %, is boss damage even more worth it than Att%? IED and boss are both up in the air depending on how far you’ve progressed. New. let's try replacing a 40% boss line with 40 ied. So you essentially have 300% Boss + %TD (ignoring link skills). This is ALWAYS a line to consider. 10% BD = 10% DMG) your damage is a function of (4*Primary)+Secondary. (Example: character has 75% damage and 200% damage vs boss, so if they are fighting a boss, their damage is boosted by So I am a bit confused here, some people say %total damage is better and some people say %att is better. str khffp lqacvr ytlvstf zfux pumea vuopqwq roacb uqwmpg wsfewf