Civ 6 religious settlements removed reddit. Still not getting a settler after Religious Settlements.
Civ 6 religious settlements removed reddit In general, I pretty much always take Religious Settlements, because that extra settler is just too big of an advantage to give up. It just gives one lucky AI 4 cities instead of 3 on deity. Lo and behold, when I got to choose my pantheon, Religious Settlements was gone. Monumentality is currently an insane way to improve your land and spam out settlers, and this is the way to do it. For other strategies the Stupa and Wat are solid choices. Value of Religious Settlement: 52 prod on online speed, 104 on standard, if not counting border Early in the game, you can basically ignore any civ that hasn't founded a religion. Religious Settlements, OBVIOUSLY Feeling bad that you weren't fast enough to get Religious Settlements, obviously 3. Two different games, different civ's, when I select Religious Settlements, no Settler appears. Depending on my civ and the geography of my starting location, I MIGHT take dance of the aurora, sacred path, or desert folklore. If I can guarantee a golden age early, I always prefer picking a faith generating pantheon like Earth Goddess over Religious Settlements. marathon speed, turn 17 pantheon. OP likely is just not using the GS Ruleset on the playthrough I’ve started every game getting religious settlements and built farms and made sure I had plenty of housing but by the time my cities have 10 population I’m lagging way behind in everything, especially science. I like to take god of the sea when playing a coastal civ helps with production. I will almost always take religious settlements if it's there, however if you think you can secure a momumentality golden age with high faith output then I'd argue its less valuable in that instance, the hard part is knowing you can secure a golden age at this stage. An extra amenity can help with Civ VI’s meta of wide play and extra science is always nice. Well Religious Settlements are the go-to for early game, unless you have a niche bonus or strategy. If I were redesigning the era system, I would grant Era score for "Bread and Butter civ-things", for example, a percentage of your production, total population, science, culture, faith and diplomatic income increments your era score every turn. Was this removed from the patch, or is Australia unable to have this particular one? Always war. Most serious multiplayer games ban it for that reason. You can also think about going into actual religion and building holy sites - if your civ doesn't have any unique ability to produce more food or growth, somehow, then the religious beliefs 'Feed the World' and getting the Gurdwara holy site building can help with settling cities that would typically struggle with growth by just building a holy As a result civs with high faith yields early on like Indonesia, Russia and Mali are often great picks for Religious Settlements (especially Mali, whose very weak earlygame is their achilles heel, getting something to power past that quickly and catch up to the AI makes them a very strong civ compared to e. Mali's civ ability makes it pretty easy for them to snag whatever pantheon they want. Jup, they changed it because no-one ever picked religious settlements, as it was just awful. Civ 6 This might be old news to many ppl, but I've never seen it promoted, and personally I never even gave it a second look until a recent game. Ridiculously powerful in pretty much any war. Dance of the Aurora as Russia or Canada. Religion in civ 6 is so much weaker than Civ 5. MONEY— Getting duplicate Pantheons would be a bit more difficult. The advantage of the production belief is huge tho. Am I considering a religious victory and will I have many or few holy sites? For obvious reasons, the beliefs related to holy site buildings require holy sites to be useful. Imagine how much you can do with just 1 city in 1`00 turns. The advantage of Religious Settlements is that everyone benefits from it: faster border expansion is helpful for all civilizations, all leaders, and all victory You just rush religion, its not faith that the goody hut gives you, it's the eureka. You need craftsmanship, so make it happen. Sigh. When I picked religious settlements I got the free settler and the settler I had building went from 3 turns left to 7 or 8. Easy faith can get you an early Pantheon, and you can either get Religious Settlements for an immediate 2nd city or you could get Desert Folklore for a ton of faith, then use it to recruit Settlers once you have the Golden Age card that lets you buy them. Especially if Brazil if you don't want to go Sacred Path and a religion. That could pave the way for a Diplomatic victory, or a Religious victory, by providing bastions of your religion around the world. Last year i got all of civ 5 for like $30 (usually like 150 lol) and last christmas i got the whole civ 6 pack for like $25 or $30. Fertility Rites gets you a free builder and 10% faster population growth. While Desert Folklore seems to have much higher potential mid to late game, Religious Settlements seems to shore up Mali's early week game to get the ball rolling faster. If the terrain allows for it of course but I often find the Maori have a lot of breathtaking tiles at first due to their settling on the coast and affinity for forests. You can capture a settler or another city, you could adopt religious settlements. If I'm looking to get a religion and building a lot of Holy Sites, I often choose Dance of the Aurora or Desert Folklore even over the free settler. Declare a war, and use cavalry to run around your territry "Remove Heresy"ing any religious unit that enters your territory. It increases border expansion rate by 15% in the player's cities. Aug 21, 2010 · But this is so rare - as is having Religious Settlements as a choice - that I really don't remember last time I started a game with an extra settler whatever the source. Religious settlements is so strong because the amount of benefit you get out of a very early second city is so so much more than say 1 culture per turn from a pasture over the course of the game. For example, Gitarja can settle a city next to the coast and be earning 2 faith per turn. In image two you have more options. It has a really strong snowball effect. Religious settlements for sure, for Rome not only does it read as 'gain a free settler and extra border growth' but also gain a free road and free monument. Civ 6 rewards "wide" play, and even though Yongle is better than most at not needing to go "wide," having 10-15 cities is just simply a more effective way to play and win. Rush a Temple of Artemis right next to the capital and the honey and you've got an 8+ amenity capital with insane production due to all the hills and plains tiles and you'll have the food to support good growth with the sheep Speaking of Pantheons, Indonesia profits greatly from God of the Sea; but Religious Settlements is, as usual, a strong choice. No real religion, many of the advantages in 6 removed but there are also some nice advantages added in 7 not in 6. %> hard yields. Add more religious buildings, maybe a proto-religion between a pantheon and a full religion, that gets a founder belief and a cheap belief, like right now Guruship doesn't fit at all with its tier of beliefs. Or if they meat religious city states earlier, or have a faith luxury start The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. If you play as Georgia, you get double Envoys in city-states with your religion. Religious settlements gives you a settler, but you can spend the time taken to get all the faith on making your own settler and it means you can also get the bonus from another pantheon. No one mentions the 15% border expansion from Religious Settlements, though certainly that makes a big difference over the course of a game. Overall, I agree that it's Religious Settlements (assuming you're playing with the DLC, which means it gets a Settler; if you're not using DLC, Religious Settlements isn't all that great). Founding a religion may be a step towards another victory condition - usually cultural but potentially domination - so this is when to make that decision. You mentioned that the food growth seems negligible. I am Peter's Russia and i am wondering if i should do Religious settlements as always or Dance of the Aurora ( +1 adjacency to Holy sites from Tundra). If you manage getting your Religion as the World Religion, you have 30 turns (Standard) of +10 CS on Religious units, an excellent opportunity to go converting. Let's once again turn to another civilisation to see how powerful this is: England, and their Redcoats. while I agree that religious settlements is often/usually the best option, you can't forget that the extra cost on the settlers propagates, so taking religious settlements might delay your 3rd settler by around 4 turns as it adds 30 production and often comes while that settler is in production. g. On a similar note, Moksha's healing is also powerful. But the lack of production is such a killer. I typically like fertility rites as Yongle is all about having high population cities. Desert Folklore and Dance of the Aurora could yield great return if combined with Monumentality. Tithe, production, 30% farther spread. But usually play in islands archipelago and use lots of ships So not much railways. Share Add a Comment Religion - Earth Godess. As such, you need to create or find a mod that adds in duplicate copies of the Pantheons (so for example, six different copies of Religious Settlements). River goddess as Khmer or Hungary Divine Spark as Eleanor, Sweden, or Scotland A strategy I use when starting next to a strong religious civ like Russia is to deliberately delay founding a religion and save up on faith for a while. The most ideally balanced game would be everyone playing with no civ and leader bonuses whatsoever. Jun 21, 2002 · Religious Settlements gives you the most immediate benefit and it speeds up the entire early game but the effect does run out and can be overshadowed by a more gradual effect. A subreddit dedicated on the popular turn-based series, Sid Meier's Civilization. I’ve gotten it like twice on deity, once through janky voidsinger-Rome plays, and once in my current game with an insane roraima start. Also +15% border expansion speed, this is useful for Mali. Recently installed and started playing 6. Religious Settlements is one of the various Pantheon Beliefs types in Civilization VI. Diplomatic - Religious Settlements or anything that grants me culture based on my starting territory. The Mosque for an additional charge on missionaries. Our words are backed with NUCLEAR WEAPONS! The Mali are pretty great for rapid expansion if you get a Desert city. You could pick it more often! I am always happy to take it in a non-religious game. I've been playing this for years and thought this Pantheon was removed for being too powerful, just met two religious cities on turn 2, fast Pantheon… Nov 14, 2020 · It is possible to get religious settlements, but not easy. In that run, I did Divine spark (+1 great people points on buildings), religious settlements (each new city founded starts with religion), Dahr-e-mers(+3 faith +1 for each era), Jesuit education(can buy campus and theatre square building with faith), and pilgrimage (+2 faith per city w this religion). Another note is that some of the highly sought after pantheons (Religious Settlements and Holy Site terrain) go really early so you'll probably want to rush faith via the God King card to get them. At least one empire is likely to get +20 faith from a goody hut, and if it isn't you then you probably won't get religious settlements. S-Tier - Tundra/Desert/Sacred path faith generating pantheons, WHEN you have a civ/good spawn to spam these down. I usually get things like this during massive steam sales. The free settler from Religious Settlements is the strongest oneshot out there Oct 22, 2015 · +1 to fishing boats may not seem like much but it can seriously better a coastal civ. Also merge it with that crappy pantheon that gives faith for clearing barb camps. Kongo can't form a religion (so cannot possibly win a religious victory), and won't try to conquer you if Domination victory is disabled. Also that faith isn’t going anywhere, so might as well make use of it in religion or save up for national parks and rock bands. true. Not guaranteed but I would say its like 60% 530K subscribers in the civ community. 3 days ago · Civ 7 Looks nicer. The +1 adjacency pantheons (Dance of the Aurora / Desert Folklore / Sacred Path) are goldlike once combined with Work ethic (adjacency also produce prod), when you play a Civ with a start bias (hello Russia !). You can have three cities down with holy sites and possibly shrines by the end of the ancient era. So if another civ gets a goody hut with a relic or faith or simply is Mansa musa/Gitarja/Russia they always beat you for this pantheon. But divine spark seems pretty universal and it seems you will always have breathtaking tiles in your empire for earth goddess. Back in civ 5 your religion could make you rich. Religious Settlements gets you a free settler and 15% faster border expansion. In civilization 6 I have some railways. Single player. (Unless you want to capture Canada's cities. Both of the culture ones tend to be underwhelming, because if you're going for a culture win, it's fairly trivial to get an excessive amount of culture from other sources. i managed to get religious settlements on empress difficulty :} Disable all victory conditions except Religious victory. Because that second city can afford to JUST make settlers. The ones in the "take even with minor synergies" list are good but situational. Honestly aurora means more faith for the eventual monumentality settler spam, no? The extra faith is probably worth 2-3 more settlers than what settlements would give you, even if a bit later. I'm always okay with this because I'm a Divine Spark Andy, and I've accepted it's virtually impossible to get when facing AI. It's true that you can basically always get a religion if you want one on any difficulty (and getting Work Ethic is not an issue in single player, it's bottom of the barrel for the AI for some reason), but Russia can do so with significantly less . there is a biting point when a coastal civ takes off and it just helps, even without Auckland. tundra/desert are good if you're playing a desert/tundra civ (like mali or canada) 5- for follower beliefs, if possible, always pick choral music. There's absolutely no point in taking River Goddess if you aren't planning on building a lot of Holy Sites and don't have enough river capacity to make it viable, or Lady of the Reeds and Marshes just because you have one or two marsh tiles. Religious Settlements is faster border growth and a free settler; with the free settler being introduced as a part of it with Gathering Storm. I see Religious Settlements as the new default, like Divine Spark that is generally always good. Try to get 3+ desert in your capital so you can get Religious Settlements and then settle an actual city with food/production. Holy Order/Missionary Zeal - religious units are 30% cheaper. Religious settlements though - especially playing on higher difficulties - gives you a little more to keep up with the AI from the start. I went from civ 2,3 to civ 6. And America only really needs the faith anyway. A good rule of thumb is having at least one tile with at least 2 food and a total of food + production = 4 or higher in your first ring (so 4f, 3f/1p or 2f/2p at least), and 1-2 more of those within your second ring. Makes sense. Finally, naval units pay no cost to embark or disembark. There are other points you should consider: Tile yields: Basically, the better tile quality, the more yields you get early on. After playing a few more turns with it the second time, with still no Settler, I uninstalled and reinstalled the game. It's kind of a failsafe one that's good for every civ though. In civ 2,3 I had railways for all cities Required because unlimited movement for all military units and able to attack enemy. Ai looks abit better, but then the game is smaller, cpu cycles used in 6 aren't present in 7, obviously the more cpu power available makes for a better ai overall. Just saying. I even pick that pantheon over religious settlements, and so do a lot of players. as Anybody vs. Jan 14, 2020 · Religious Settlements is a pretty good generic Pantheon for any civ, but most of the time, I get something else if I can. Get the Reddit app Scan this QR code to download the app now. If I’m playing for a Religious Victory I’ll go for the Mosque. I'm not sure if the decision making is known, but as far as i can tell religious settlements is always first to go. For instance, Dance of the Aurora for Russia, God of the Sea for Kupe or River Goddess for Khmer. Units are still abit bland imo. That's not a good list. watered down means less complexity. Don’t care about Religion and have a lot of good settling spots to grab before they are taken? Religious settlements. Yongle's a super versatile leader, extremely well-set-up to handle science, culture, and religious victories. Once you setup coal power (double adjacencies) + card for double adjacencies you can push the production to absurd levels. Dance of the Auroras with Russia is arguably the strongest Pantheon in the game. It doesn't matter if you have a weaker capital. And you run holy site prayers, and you can get religious settlements fairly often, even on deity. Which means that balancing too harshly usually means watering down, because you reduce the difference between nations, thus remove complexity. My first piece of advice is that you simply need more cities. Just some are great risk, greater reward. Culture - Divine Spark or Monument to the Gods. Tithe and Pilgrimage are also incredibly powerful for different reasons, with Pilgrimage being the best founder belief for winning a religious victory (as well as purchasing things like Naturalists, faith purchasing units/districts with Moksha, and builders/workers in Monumentality golden ages) and Tithe being very powerful if you already have Pantheon: Desert folklore unless I have a major reason otherwise - 100% this one if I can see 3 desert settlement opportunities Religious settlements offsets my slow settler I need to produce but then my faith game is weak Religious beliefs - Trade routes gold “divine” something Tithe -gold for each city Generally, you can go wide or go tall, but one typically comes at the expense of the other. Honestly it's sad that religious settlements is so utterly busted that even in one of the best cases for god of the sea, it is 100% the correct choice to go for religious settlements if it's available. If you can't get it, you may have to settle for Desert Folklore or sometimes Earth Goddess if you found a natural wonder. World Congress. Here's my tried and true method: Pantheon: If Religious settlements is taken, I go Divine Spark, this gives me double great person points for Great Prophets, plus it makes my capital really attractive for Oracle plus Pingala. God of the Forge and Religious Settlements are the only ones that I would consider "always" better and depending on how high production your start is, isn't necessary and they also go early. Even if they have been converted to someone else's religion, most of the time the worst case is that they create religious pressure on the cities of a civ that has founded a religion. Thinking about it there are several other pantheons other than settlements, you're right. Work Ethic is way too strong, so If I have some opportunities for 6-10 adjacency Holy Sites, they will easily repay the worth of one free Settler in the long run. That’s why I think Lady of the reeds is so much stronger now because it give 2 production to usually crappy marsh tiles. Try to get an at least level 2 Religious Alliance, should not be two hard with a Civ that had not founded a Religion and adopted yours. Nov 27, 2019 · So, I can say with confidence and from personal experience that Religious Settlements has not been changed (yet), and that anyone who is playing with the Gathering Storm rules set and not getting a settler from it is experiencing some sort of atypical bug, possibly as a result of a mod. I imagine they were programmed to take desert folklore when they see desert, dance of the aurora when they see tundra, sacred bath when they see rainforest, etc. Before the Work Ethic change, I think it was almost always correct to go Religious Settlements unless you were aiming for a religious victory as Mali. First thing to determine is whether you can get a religion or not which will direct you toward long-term benefits (you can get a religion) or short term benefits (you can't get a religion) On higher difficulties a faith producing pantheon will be necessary for a religion so these take precedent if you are going for a religion. Now find a way to have a second city by turn ten. As for religion, in civ 5 there was some clear good ones like tithes, and I used preachers and religious text all the time. On harder difficulties the only way you can get it by getting a relic from a tribe, but I think it's possible for super high faith generating civs to get it early too. I think Pantheons are hard-coded to only be picked once. I usually pick religion settlement if I can no matter the situation since extra city that early is simply making it even vs emperor or deity ai, but damn it's so hard to actually manage and get religious settlement since that's most ai's first choice . Or check it out in the app stores Four part guide on all things religion in civ 6 Even when someone inevitably rushes Stonehenge, it's not a crisis because they can't build religious units with that. Nearly guaranteed, no risk of losing before you can try for the win, but not 100%. 4- for pantheon, choose religious settlements, river goddess, or a production based one. Apr 19, 2013 · Has anyone managed to get the Religious Settlements Pantheon since the Babylon update? I have had three games where I got a Pantheon before T20 by popping a Relic from a hut, meeting an early Religious CS and taking God King, or settling near Delicate Arch. Depends who you are (Civ wise), what victory you are planning and if you are able to wait long term or short term. Well, the reason they might remove it is that it's brokenly good, better than every other option except a handful of terrain specific choices that require very lucky starts and/or a good bit of extra work to pull even with the free settler. I keep getting stuck having to fend off waves of barbarians, because I can't produce units quick enough to get rid of their camps. Somebody asked in dm what would be my moves, with the given setup: 1 take the settler 2 if you are the good teddy (seems to be a teddy and Lincoln start), move north and settle between the silk and the jungle. Dance of the Aurora / Desert Folklore, if the map is particularly juicy for them (even if you don't care about the Faith, the possible synergy with Work Ethic + Scripture can be ridiculous, if you manage to get Work Ethic) 4. Now a lot of people choose it, so good chance. Science - Divine Spark. Also of Ursa Ryan's evolution as an artist. Lady of Reeds and Marshes: +2 food as well Religious Settlement: Remove the free settler and instead have it produce settlers +20% faster in cities with a Holy Site. Many strong players consider religious settlements the best pantheon by far. Sometimes I might get this to save Faith on Missionaries or to spread religion faster if I have Tithe (preferably both). I'd say its absolutely worth it and i am so happy they're making free updates to balance their game too. I think the religious settlements one is probably the strongest one gives you a free settler that you don't have to pay for in population. The plains hill adjacent to the river is also a valid settlement. Obviously Religious Settlements is usually taken, but things like faith from tribal villages are common enough that it's still there a decent chunk of the time. Divine spark doesnt help you enough to justify it. Earth Goddess to rack up faith? God of the Sea because a lot of coastal resources? It varies a lot. Religious Settlements now gives you a settler for FREE, in my opinion, it's definitely the most improved one in the whole game lol! Fertility Rites I'm not a huge fan of, but it is still a good pantheon-- especially now that it comes with the free builder you mentioned :) A subreddit dedicated to Sid Meier's Civilization, the popular turn-based series. As for a religion, I would take choral music or feed the world. Ghandi. The more critical resource tends to actually be Faith, as you suddenly need a pile of it in the lategame (for roc I’m playing as John Curtin (Australia) on vanilla Civ 6 on the switch, and I noticed that the Religious Settlements pantheon is not available to choose from. A subreddit dedicated to Sid Meier's Civilization, the popular turn-based series. For your first pop work the FoY until you get Religious Settlements and then switch to the Honey for some insane growth. Lijia projects and the 10+ pop science/culture/gold allow Yongle to go both wide and tall effectively. all subsequent settler will cost 30 production extra, so this evens out after you made a few settlers Settled on tobacco for +1 faith. on some kind of ad-hoc priority system. Alternatively, if you're playing with mods, it could be that one of them removes the free Settler to rebalance the pantheons. Maybe its your starting era or just that the ai is really really fast Mansa Musa in tsl earth usually gets a +6 faith which gives him any pantheon he wants, maybe you could check out with him 553K subscribers in the civ community. Getting 2 early cities is pretty easy, as you will get religious settlements pantheon if you settle right. Anyway, even if you have to run God-King for 25 lousy turns, if Religious Settlements is giving you your 3rd settler, that’s 100 hammers infused into your capital on something like turn 35, which is absurdly good. Religious Settlements only gives Settlers in Gathering Storm, so if you're not playing with the GS ruleset, it won't give you the free Settler. So I think I'd either get Earth Goddess for faith and leave religion aside, or go for Religious Settlements and try to found and spread a religion. It still helps now, but it’s rarely worth the input unless you’re like mali or arabia. Then when I get Theocracy I found a religion (which immediately converts a city for free), spam Apostles / Inquisitors and try to make a big mid-game push. 241 votes, 60 comments. The maize two tiles north is good, but make sure to work the salt until you have 2 pop, it will default to the 1 food deer tile. getting Desert Folklore and While religion is really good, my capital got starved for district slots to fit a Holy Site, Preserve, Government Plaza and a Commercial Hub. Leaving aside situational pantheons like Dance of the Aurora, do you think that one should pick RS if available or stick with Divine Spark (my normal choice in a cultural game)? Religious Settlements is a slow and unreliable way of claiming tiles, and once you've expanded to the "best" tiles around your city, it doesn't do too much. You could tune your city to do nothing else. Though now thinking about it, that could be because my population dropped and killed production, but it went from 4 pop to 3 I think - one civ shouldn't have had that much effect. R5: working my way down the list of pretty ladies, and i started directly on the fountain of youth. Depends on Civ, map, and circumstances. Border expansion rate is 15% higher. Earth goddess used to be a good deal when the bonus was for charming instead of breathtaking. (Suppose you have 3 pop in capital) That sum up to be 104 since early food worth at least as much as production if not more. In this example religious settlement is probably best. God of the Sea as Indonesia, Norway, Maori. 1 extra early city doesn't DOUBLE your growth. If I had a strong civ or map specific reason to settle coastal I might settle coastal on the river, the woods tile. This pantheon will heal all of the units around it 30 points every turn, even if they moved. A good second prize is Divine Spark, especially for science and culture victories I might otherwise take a pantheon that synergises with my civ and the terrain. Rather, settling on a luxury prohibits you from building any improvements to further boost yields, which may or may not be relevant depending on said luxury and its location. Although, for RS, God King usually isn't fast enough anyways. You're often, effectively, getting 2 capital cities as to get it you need to have your pantheon by turn ~15. Settling on a luxury will provide the city with extra yields equivalent to whatever said resource normally provides. Open Sky/Plantation one/Earth Goddess are also probably better but they are terrain dependent and not always applicable. The leaders with early game faith give you the best chance at it. Religious settlements should be removed. I am actually going to try to win a diety, most likely religious victory. A-tier - Religious settlements and Fertility rites. Also, you can completely ignore converting city-states. It is still in there, but I’ve also noticed that the AI seems to be grabbing it more often and more quickly than it used to. Pantheon at turn 15, a rare opportunity to get Religious Settlements and an early settler! You've seen the title; you know the result. Trading Open Borders for… Wow, I really strongly disagree with some of these Pantheon Ratings. Religious units ignore all terrain obstacles, treat everything like crossing flat land. Certain Civs get more out of other ones. Plus RS is the most competitive pantheon by far so not a guarantee. If there is a tile near my city that I want or need, I'd much rather just buy it and secure it. TLDR: Faith/Religion in Civ 6 is a versatile mechanic that allows players to play in many different ways while also effectively reflecting the game's historical inspiration. Been playing for years. Depends on the Civ. Probably 90% of the time I go for either Fertility Rites (10% city growth) or Religious Settlement (15% faster border expansion). This not only kills the unit, but releases a burst of negative religious pressure in a ~6 tile radius, removing their religious presence from your cities and helping de-convert them. God of War: Change the requirement to a city that follows your majority religion instead. Ive seen an ai take religious settlements and ive had the possibility of taking fertility rites. Same with Divine Spark. An Entertainment District+Colosseum can be placed in the sixth location in the ring and hit all 6 cities (or potentially more outside of the base 6 cities). Any faith-yielding terrain, relics, or religious CS can pull those hammers in by a dozen turns or more. Domination - God of Craftsmen or Religious Settlements If I'm Aztec - City Patron Goddess Religious settlements is probably the hardest pantheon to get. Feb 28, 2008 · Religious Settlement: give you 80 prod and 24 food right now. Mali's weakness is their weak start, though they do have high early faith meaning a very quick pantheon - and RS both benefits tremendously from the latter while helping mitigate the former. The Papal Primacy that gives a city-state a religion boost for your religion for each Envoy can be a major advantage in spreading it. Other Beliefs - World Church +1 culture for every 4 followers. I am seeing a lot more double turtle reef tiles and these are seriously awesome tiles early with god of the sea. EDIT: I think with the immediate reward you get from it there's a little bit of a placebo effect with Settlements. Maybe rework religion a bit overall, balance the founder beliefs in Civ 6. Reply reply More replies I think the AI always use religious settlement if possible. As Khmer, you almost always want to take river goddess, so that is one of the reasons why holy sites next to rivers are a priority. As far as the "should you always go for river goddess?" No, holysite adjacency pantheon(s) work great with Khmer as well. Still not getting a settler after Religious Settlements. First civ to meet two different religious city states for another +2. Share Add a Comment Sort by: They're the least reliably available pantheons after Religious Settlements and God of the Forge. In Gathering Storm, it also provides a free Settler in the founder's Capital. Back to List of pantheons Religious Settlements is a Pantheon in Civilization VI. Rome is also just very good at expanding quick so it helps do that faster. I almost always take religious settlements (if it is available), god of the sea, or god of craftsmen. I had games where City Patron Godess made all the difference in getting district discounts rolling with hardly any delay. If you are near Canada you are probably near tundra so dance of the aurora might be an option. Take this with a grain of salt, cause I'm not the BEST player, but As long as you have at least one city with your religion, you can create Inquisitors of your religion (don't mess up, and accidentally create inquisitors of another religion!) and remove the foreign influence at a much lower faith-to-conversion ratio than Apostles and Missionaries. nifjr fmwel ykoi vgira zqfmdzw jdtsv nhuphg jrposmy yemh frlvvsk rfvi gpobgi wfrrrk cxm xdipg