Skaven army composition 2019 reddit. The winner side must be having 2.
Skaven army composition 2019 reddit hey all, currently on turn 158 as Ikit and I have annihilated Bretonnia and I have some question on my current setup currently running the following… A subreddit for the Total War strategy game series, made by Creative Assembly. Plague priests without their mounts can tank and don't receive as much of friendly fire but most importantly they spam clan rats, the only spell you need in field battle. I think that the empire probably has better artillery, because of all the area of effect bombardments, but they don't have an ironbreaker shield wall equivalent to hide behind :D. mages are super powerful and can get 100s of kills by themselves. A couple of things : You need a frontlane, your ranged army is incredibly weak in melee and sometimes the army came at you with full speed (primeval glory army came to mind). Ohh and probably two armies. Meanwhile I'd send a seer/warlock right up to the walls and cast warp lightning on high value targets. With ballistic instructor they should outrange everything the skaven have, so you can focus on their ranged targets like jezzails, warpcannons or ratling guns. g. their slingers do mediocre damage and hardly any armor piercing Go negative income to get the 4th army and sack a handful of Dwarven settlements. Ikit is pretty fun, but give them all a try so you know how they play. i'd cut the assassin for a 2nd engineer for more ranged buffs and more campaign movement range. I used 1 army consisting of a lot of fast units to charge into their range and a second army with cheap frontline to occupy the few Meele units they have. The only Skaven army that can pretty much skip any frontline and just use weapon teams/ranged. And since I use them in the Skaven tide army they hit and wound on 3s with 30+ in the unit. Hoping to start collecting Skaven after Christmas and was wondering what some essential kits to pick up asside from the Vanguard box. Aeldari Warhammer 40k. i love skaven but they havent been a priority in recent campaigns. My army consists of: Queek 1 Warlock Engineer 6 Stormvermin + 2 more with halberds 3 Death Runners 2 Death Globe Bombardiers 2 Doom Wheels 2 Plague Claw Catapults + 1 Warp lightening Cannon I'm currently fighting my way through waves of high tier Dwarf stacks and Orc stacks So, AOS army building is restricted by needing a certain number of battleline units based on the points you are playing. Mar 29, 2018 · Point of this: This is simple smashy army against composition with superior ranged firepower or too much cavalry to handle with catapult heavy army. If you are invading Lothern the main annoyances tend to be Dragons, Cavalry, and Swordmasters in about whatever order the HE army has the most. Still not a terrible choice to keep one with your lord, and the army replenishment is nice. I was playing against a pretty damage heavy army and, for the first time ever, actually saved a lot of wounds. I'm using the blue colour scheme found on the stormfiends packaging and am focussing on a skryre army. four plague priests, four ratling guns, two jezzails, four poisoned wind mortars and four plague claw catapaults. If you have any other units in your army that are not Pestilens, then your only battleline options are Clanrats or Stormvermin. The skaven will come to your axes. What Nath said. We play the game pretty… Posted by u/Truth_Autonomy - 1 vote and 3 comments In my last Skaven run with Snikch I usually went for a composition of 4 ratling guns, up to two warpfire throwers, 2 poison wind mortars, 3 Warplightning canons and the rest basically filled with meatshield in form of Stormvermin, a Warplock Engineer for the buffs and maybe a Warpgrinder though probably unnecessary. Just have them be the front line to hold the greatswords/SoH and use your large units to come around and hit from behind or sides. I've played a couple of 2000 points lists so far, but while I understand some units roles, I feel like I've misused others. Since Warhammer 1, I have seen players talk about best army composition for the Empire and I believe this the best composition I have ever put together for late game. e. Plague Monks have been changed a little bit. Posted by u/Hampamatta - 6 votes and 28 comments 100 votes, 10 comments. Start off. You've then got 500pts to spend on whatever you like best, and a good base to grow (you'd have enough Clanrats to have battleline for 2k). . Position well in battle. And the ark will provide lvl3 barrack + 1 elite unit building of choice. 10+ slayers, lord, rune lord, thane, and some gyrocopters for air support. Jan 22, 2025 · Lore of Skaven Army. Their ranged attack will do decent chip damage in high numbers (better than the average Skaven slave IMHO), and their faster than average move speed means you can outrun and kite a lot of enemies while your damage dealers do the work. gg/85QE92T. Skaven army composition can be a bit confusing for new players, it all comes down to whether you're willing to paint at least 60 clan rats or not. To be fair, thats usually because Dodan the Wood Elf, Bane of Skarsnik and Carcassonne survives till 20 very easily. Nov 18, 2018 · Regardless, skaven are not wood elves. They don't have a "doomstack" (an army composition so strong that you can carry around and beat basically everything), most of their armies composition have weaknesses that the AI can exploit easily. Settlements with walls are a must as well if you dont have an army nearby. the warbringer is the hardest hitting (well, arguably tied with Skreech Verminking) while the warpseer has the best potential for board control. Having played 40k for a little while, I find myself looking at AoS models and lore… As these guys stated, it's basically a feel thing. I have done 24 wounds with just 10 of them (I split up my attacks) Yeah they are kinda bonkers No specific clan - you can make a mixed army with a bit of everything from any clan (which is strong). Ideally, Storm vermin with sword an shield. Personally I favor this over a stormvermin line - stormvermin have bad leadership and can get blown apart by your own artillery, so I don't like them at all as Skaven assassins are particularly good. skyre DLC- basically Ikit Claw's army or a Warlock Engineer using special DLC laboratory upgrades and doing all in on technology units. Lord bonuses for melee defense, thunderer damage, and artillery damage. if i forgot sth im sorry. Discussion of Matt Colville's "Running the Game" YouTube series and MCDM's "Strongholds & Followers", "Kingdoms & Warfare", "Flee Mortals!" 5th Edition supplements, ARCADIA digital magazine for 5th edition GMs and players, and other MCDM projects, and TRPG advice —————————————————— Need assistance with your MCDM store order or your Kickstarter pledge/preorder? What's your To go skaven army composition for ME campaigns? I have other races down to my style, but i am still not too sure about skaven. Your warpseer can go in either army as long as it is the general (since its masterclan) so they can fit in either force, skryer can take stormfiends as battleline (chonky rats with guns) and pestilens can use plague monks as long as the army is composed of skryer or skaven units (with the exception that the general can be masterclan). 3) Your second army should be there to support your "main" army and should compliment your main army. That will be a pyrrhic victory almost no matter what army composition you bring. Get the Skaven Battletome, all the rules for Skaven and their allegiance are in there. To me, the frontline is pretty weak, and even stormvermins are not THAT strong compared to other elite frontline units of other races. That and the official Acolyte models are metal and expensive. Total War Warhammer 2 Dwarf vs Skaven (To stary, sprawdzony sposob) Join Oroka_Boss Discord: https://discord. They're good at holding the line. The only thing preventing them from completely overrunning every other race is their constant infighting and backstabbing where every single vermin believes to be superior to all others and blames friends and foes alike for its own failures. This undercity is for glorious servant-slaves of the Horned God! Here the Council of Thirteen and the rest… If you let em live theyll constantly harass your outposts and youll always be left chasing unless you just put one army in the general vicinity and wait to intercept them. 20 units of skaven slaves probably amount to the army strength of 3-4 skaven specialist (I'm pulling that out of my ass based on MP cost). 206K subscribers in the ageofsigmar community. Dwarves way better st melee than skaven are skaven have magic. Clanrats>Stormvermin in every way, in fact Plague Monks>Stormvermin. Broodhorrors are great in general cause fast, strong and Regeneration. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms, Troy, Pharaoh and others. Skaven are a little unique in that each of the clans has it's own battleline options and if you only use models from that clan (and up to 1 master clan general) you unlock them as a battleline choice. bog down the enemy with your mass numbers and grind them down with artillery. Not talking about skarbrand's army because at one point he doesnt need anyone else to win. And finally +1 to runs and charges. The wars roll specifies that only 1 in 20 Monks can take a command option, so my 10 man unit lacked a leader. 19 votes, 24 comments. I like your army composition a lot though, very "feisty" warpfire throwers aren't armor piercing. For sieges I did 4 or 5 plagueclaws, a ratling gunner and 2 globadiers for my ranged units. Discussions, strategies… The skaven gunline army can take some getting used to. Assassins used to be a must-have in an army - skaven didn't really have much lord-killing power - but with jezzails now these guys are less important. Enemy coming in over water with their LLs gold chevron scary army? Not anymore! If there's a skaven army you don't want to deal with? The best melee unit that skaven has is plague monks. I haven't fought them with Skaven, but I just took their lands with Vlad in my von Carstein campaign and I feel like all you really need is fast units. 5 armies vs 12+ there will be countless battles as you whittle down the numbers. As it is based to total strength as a whole rather than a fixed threshold, I would say that using an army of fodder should still works. You can have a second army full of trash just following you, but I dont like it. Had to reload my ME campaign about 20 turns because the empire, bretonnia, the dwarves and lothern (power ranks 1,2,3 and 4) have all declared war on me at the same time lol. Another is to see what function you want the verminlord to have, and how it compliments the rest of the army. Hybrid armies just aren't very good for skaven and their weapons teams are infinitely better than their infantry. That will slow them down because 4 provinces vs the 25+ they probably have on VH means roughly each 1. Hello fellow Skaven-Enjoyers, I'm new to playing Warhammer Tabletop and Skaven have been my favorite faction. For regular lords i usually went with the mortal version and used a full marauder horsemen stack with 1 of each hero. Mechalings: Mechalings are the one constant for Stetmann's army, regardless of what you face as they act as the perfect mineral dump What kind of Skaven do you like? You can make a reasonable 1000pt list from any of the clans however if you like Skaven as a whole your best bet is probably 2×40 clanrats and a clawlord for 500pts. The plague priests slow the entire enemy army by 12% and faituges them with each cast and can pump out sacrificial melee units (at 3 WoM each) if needed. If every unit in your army is Clan Pestilens, then Plague Monks can count as your battleline. They are absurd and kill anything. Slaanesh looks like they're coming back, but who knows if that means 5 gods, knocking TGHR out of it (a huge mistake if you ask me) or knocking someone else off the pedestal for a bit. What the rest of yourt army composition will be varies by faction. They aren't meant to have many ranged units. Playing as skaven in a campaign (lord skrolk) what should my army composition be? I have access to most units already… 419K subscribers in the totalwar community. Was thinking about getting the rat ogor, packmaster and giant rat box with a master moulder as that seemed like a solid group though I may be wrong. Skaven gunlines are stupid good against dwarfs - Ratling Guns, Jezails, backed up by Plagueclaws, Warpfires and Death Globes can wreck Dwarf lines pretty handily. Defending against a larger army with walls is way better especially against skaven. i don't escort Ikit with a Well you're a lucky one, I'm very anti cheese builds and I wish I saw skaven armies like this, in my campaigns every skaven army is basically a WW2 regiment that ends up giving me Pyrrhic victories and turning campaigns into boring grinds, I even dropped VH difficulty due to all the spam of elite units in every enemy, it just kills my immersion. With two storm vermin with halberds on the wings. My army is lord (plague lord preferred), one engineer. After the first stack I simply replicate my classic Skaven doomstack. ) So the only way, that I have access to all skaven unit is using the Chaos grand alliance tag. other changes i would make are explained in the comment i linked. Rules wise with only the get started box, you're better off building the plague claw and plague furnace due to the inclusion of plague monks. You can also have your general be a Masterclan general (so the Screaming Bell) and still count as all Pestilens. Just have stuff 3d printed. I'm currently building a Skaven army and did a lot of research for a plastic/viable army, so here's a bit. In every other army, shooting is designed to complement other aspects of the army, rather than being the whole shtick of the army. (army setup it is also included in third picture for reference) 20K subscribers in the skaven community. Come on bro. The biggest advice I can give when building lists is to take the 3 x 20 clanrats tax for your battleline and build your army from there. However, if you are willing to buy clan rats, you'll need 3 units of either clan rats or stormvermin. However the eco at this point is NOT enough to field a 2nd army or spawn the beast army (-7000 deficit per turn). Gives +1 to casting, allows you to teleport to other gnaw holes and is deadly to enemies within 1. Hi everyone,i'm interested in playing these little voracious rat-things and wanted advice on army composition, geared toward 1500-2000 points but with solid options to play at 1000 points. skaven armies can have good variation in their army composition. However I’m very confused regarding the Clan Allegiances. (workes really well with a stack of poisoned gutter runners) And since I use them in the Skaven tide army they hit and wound on 3s with 30+ in the unit. Stetmann's units can perform wildly different roles than most expect giving the numerous and involved mechanics behind him. I was absolutely shredding the Skaven army at the start with my temple guards on the walls and Nakai at the gates and my dinos flanking their sides. Use Ratling Guns and Skaven artillery to your advantage. 5 provinces can support 1 full high tier army or 12+ elite armies while you are more like 2 provinces per 1 half decent army for 2. Yea I don’t disagree and always expect the “stormvermin aren’t worth it” comment haha You are absolutely right but I am stubborn and like having a decent line even with Skaven. 2 Furnace (180x2) 2 40 units of Monks (240x2) and 1 Plague Censer (60) come to 900. Steal settlements from other Skaven; this can be for completing a province, easing expansion, or if you're feeling creative, migration. This does not get in the way of Ikit's warplightning spam because of his high WoM pool. War Hydras are not the best monster around, but the regeneration ability make then fight for longer and end up fight with plenty hp left. If you want to out-gun your skaven enemies instead of using vanguard deployment, perhaps get two dwarf engineers and about three cannons. I also include demonstrations of how to use them! The Skaven are one of my favorites from game 2 simple for the fact of their overwhelming firepower! The only army I've had trouble with so far was some random army I ran into during Queek's Vortex playthru with Malekith, 7 Hydra, and 3 Black Dragons + mix of shades, executioners, and blackguard. unless you are doing some crazy fights every other turn. More fun and goofy skaven, different armored short men that slowly move forward ormore likely stand and hold a d how their guns do enough. You could watch ONE Legendoftotalwar or Enticity video and get what you need. Skaven are a race of evil ratmen, extremely cunning and spread across every corner of the Mortal Realms. It could work for your comp too. For army size restriction mods, basically multiplayer restrictions. Now, “best” shooting is somewhat subjective. Sniktch with his unique army buff, red line skill, and research can push the runners to above 70 movement speed allowing you to kite with complete impunity. This is all working out great for now, but these gutter runners won't work as a frontline for much longer. Terran unlike zerg or protoss is a lot more flexible in regards to late game comp. probably why they aren't working for you as well as you'd hoped. Dec 31, 2024 · Use the early game missile units to kite their units away and dissipate the enemy army’s coherency. The other reason to take them is replenishment bonuses - worth having in an army when you take heavy losses (Which some flavours of Skaven armies absolutely do). youll shoot them anyway. Greenskins dont get cannons, dwarfs dont have cavalry or monsters. Kill high value enemies while slowing them down with Skavenslaves. These videos are about me commentate on my battle replays, where I will explain the army composition, why I picked specific roaster, how the battle suppose to be played out, and why I made certain decisions. Posted by u/AdeptAbracadabra - 12 votes and 7 comments I just had a siege battle as Nakai with a 2000 army against a 14000 Skaven army. Posted by u/NJWilkinson116 - 2 votes and 3 comments 24 votes, 61 comments. Tbh Skaven army comps are pretty much always just gonna be a frontline of 80,000 steamed buns and then whatever damage dealing units that you think sound fun. You right. A hub for all things Warhammer 40,000, Age of Sigmar, and more! All facets of the hobby are welcome. Here's a few examples; a) Cannon fodder - Certain armies can bring cheap units designed to bog down your enemy (Skaven, Orks, Chaos Dwarf Hobgoblin armies). Deploy heavy on one side, knock down the towers and put a hole in the wall and then let the catapults use all their ammo. Here I demonstrate the kinds of units that work well together in a proper army composition for the Skaven at different stages of the campaign. You could read ONE other thread about troops and army composition here on Reddit. Burn the skaven to the ground. So 1 chaos lord of khorne, 1 cultist, 1 bloodreaper for the movement range mostly, 1 ex Then I ran into Lokir’s stack of anti-infantry black ark corsairs. 6 time more army strength left. I really like clan skryre and moulder, so i guess i'll play a mixed-clan army. My friend and I play a 2000pt game every other week with us both constantly tweaking our armies composition to gain the edge. So gnawholes are great to have anyway despite they got nerfed, cause they are free. Takes a while to get going but basically, the ultimate expression of Skaven ranged army. dwarves or fast brittle skaven. Dwarves are slow and implaccabable skaven are high risk variable reward. I usually have one unholy lodestone cart or two for vlad, blood knights usually 4-6, 2 flying vargulfs or terrorgeists, the rest is grave knights, Isabella and 1-3 vampire heros. Other than that just put in the army whatever you fancy. Slow no real choice army . Check out the directory below for even more awesome Warhammer Communities. Zerg will usually want to tech to broodlords, vipers and hydras with some tanky unit mixed in, protoss will go robo and storm if they aren't going golden armada and Terran will adjust their comp are certain timings before those races hit a decent mark, like Get the Reddit app Scan this QR code to download the app now Project of a skaven army upvotes 2019. I know most skaven players say wood elves are their toughest opponent but the mortars absolutely wreck their archers and they're great at offensive sieges too. (I’m trying to use Azyr to build an army composition. So what does the optimal skaven army look like and how should it play? Early on you'll want to use lots of clanrats + skavenslaves with plagueclaw catapults and WLCs firing into the fray - i. I assume you're interested in the pestilines side of things (there are 4 other clans and a sort of 5th clan that is called the 'masterclan' which is the top of the hierarchy) and if so, the get started box is a great way to start that and have units that I may not be competitive, but the army oozes character and is easily one of the best/coolest new things in AoS compared to old fantasy. Stormvermin are trash. Rat ogres smash into some nice infantry units with stormvermins rushing in behind them. 6 stormvermin as a nice front allows my weapons teams to win every battle with my specific army build. You are getting incredibly high diminishing returns on having 6 ratlings and jezzails in the same army. If you are venturing into the unknown territory of the skaven and expect ambushes, there is only 1 true army makeup. You need a good sized frontline. They're free in any Skaventide army so take them. You can research 3d printing channels on youtube, but as a lazy user that just want to throw the model in the printer and be done with it. If you want a clam skryre army, then you'll need 3 units (so 9 stormfiends at least). I have done 24 wounds with just 10 of them (I split up my attacks) Yeah they are kinda bonkers Skaven slave slingers are a great way to bolster your ranks early on. You can wipe embarked armies off the map. Show me what you've got! Cheers Additionally without lowering the base army unit cap you're not sufficiently incentivized to alter your army composition, due to how unpredictable Waagh triggers can be and the significant downtime between them it's a much safer option to simply build a well rounded composition and treat all Waagh units as they are treated already - units to be Posted by u/AdeptAbracadabra - 12 votes and 7 comments. Also, first time playing a skaven and ME campaign. Feb 25, 2021 · For the actual army composition: 3 warp lightnings, 3 ratlings, 3 stormvermin, 2 poison wind mortars, 2 warpfire throwers and 2 more broodhorrors. Being well rounded to take on almost any faction other then magic heavy factions, It can pull its own weight and for. The winner side must be having 2. I'm after something pretty simple, but effective. screw them. Sometimes HE armies have 5+ Dragons, 4 Dragon Princes, and 6 Swordmasters. 330K subscribers in the Warhammer community. Clan Rats are very good for hiding weapon teams. The Classic Weapons team army works for all skaven but works best with Skryer - 4 Plagueclaw catapults, 4 Jazzails, 4 Ratling guns, 2 avalanche mortars - 1 Engineer, 4 Plague priests, Led by either an engineer lord or Plague Grey Seer. better to summon them instead It's always the same, 6000-8000 skaven like wtf. Welcome to the Eldar Subreddit, the premier place on Reddit to discuss Eldar, Dark Eldar and Harlequins for Warhammer 40,000! Feel free to share your army lists, strategies, pictures, fluff and fan-fic, or ask questions or for the assistance of your fellow Eldar! Discord: Unaffiliated. You don't have a solid front line, so you will need to micro your spellcasters and melee units to keep the enemy off your gunline. -use Eshin actions liberally. This time it's a Campaign Army Composition guide for the Skaven. Synergies with the clans are certainly only way to optimize. I'm getting back into the skaven after a couple of years away and am looking for some ideas for basing. How can they afford that? Anyway - my eco is good enough to field anything I'd like at that point. Night runners, gutter runners, death runners and triads. Stormfiends are better per point than clanrats BUT they're so expensive they cut out going for the pricier (best units) that are also expensive. you can get away with a lot of things as long as you keep the locks and the priest and dont use damn melee units. A subreddit for the Total War strategy game series, made by Creative Assembly. I'll start by giving you the army composition I'm using with Queek. But the more skavenslaves I killed and routed, the more new units id say lots of hellstorm to blow up any missile units/artillery,few cav like demigrifs to stop and run down any manace bellows and less missle units your self since they can outrage you with weapons teams and replace them with halbirds if fight lots of ogres/hellpit abombs or more greatswords to chop through ther infantry since its trash Looking to start in the world of AoS as a completely new player. I wouldn't bother with them in armies - they can be 'lord killer' in an army, but IMO something like Jezzails do the job better now. I've seen people run late game comps that have no frontline at all sometimes, just so much comedic firepower that it doesnt even matter. In campaign, I'd recommend a core of 6 melee infantry units. You need 2 battle line at 1000 points, your optimal starting target. the replenishment isn't worth the slot imo. Round up the combo with gutter runners and a single unit of the drill unit, just to avoid sieges. Of course you decide how deep you go. With my army composition my melee units are there mostly for that purpose. The only must is a 3x20 Clanrats/Stormvermin battleline investment, but can be fine-tuned nicely Pestilens are melee-heavy high dmg army you'll throwing buckets of dice in combat phase In my experience, vampire counts armies vary depending on the situation. Early game just let skaven slaves die-die, or use technology to make clan rats disposable, lategame you can replace it with doomwheels. The gunners and artillery is what does damage for me. You want to set up your ranged/weapons teams so they're all able to fire simultaneously. At least in Snikch's army I stack assassins as much as possible. So you don't need to adhere to the Clan Skryre army composition to have a good clan Skryre themed army. The Reddit community for Warhammer: Age of Sigmar and the Mortal Realms Many of the older players probably know all this but thought I would post this for any new skaven players out there looking to beef up their collection after carrion empire Many of our boxes contain extra minis not advertised on the box like giant rats intended to be used for basing. Use spears to hold them down if they get close, you won’t win any melee fights against dwarfs, their statlines are just too good. That was tough even for a single army. Reddit . Honestly 3d printing is a hobby in itself, not because its hard , but it is annoying. A single Eshin Sorcerer for having at least one nuking unit and I am good to go. A hub for all things Warhammer 40,000, Age of Sigmar, and more! All facets of… Stetmann's preferred unit comps differ vastly depending on your experience with his army. How would you build an army around a core of 8 or more stormvermin? Skaven armies are usually slaves and weapon teams, but im playing a clan mors/ queen campaign now, with cost based army cap mods. Kind of like if Morathi goes to midgame I assume that bastard Sabiaoth is coming with her and Sly da Miser has trolled the Empire going on 3 years now. My army early game here consists of just a few eshin triads and warp grinders, and the rest is a mix of gutter runner slings/regulars, with an assassin and eshin sorcerer. Use the undercities to get more income, food, or vision. e. I got them into an ambush choke point right outside their fortress on an island(I also had a cheeky proxy army for replenishment) I fended his army off a few times then I besieged his fortress with 2 damaged stacks of skaven meat with a few anti infantry units. Then get the gnawhole scenery. If I select ’Skaven’ or any other specific clan allegiance, I can only choose from a handful of units. Ideally every army has a mage, either as your general or as a hero. Skaven slave slingers are a great way to bolster your ranks early on. Steam tanks and cavalry are a big gap in the dwarven roster. My army composition wasn’t bad but I don’t have a lot of room to mess around given the threat. That's the meta right now. reReddit: Top posts of December 2019. Indispensable for bolstering the inevitable weak points in the line. As of the Skaven tome, he is still part of the major chaos god pantheon alongside Khorne, Nurgle, and Tzeench. ogmgfg nlspyr ezlwew kaoj lhyf ygmb vmxbcy cdd zipnopw ulfo ntkilc xhaab fdvlzm thyro cjrpjdy