Witcher 3 alchemy build reddit. Then I suppose I'll mix it up with alchemy .
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Witcher 3 alchemy build reddit These three will proc your Endure Pain and almost double your vitality and at full health, Water hag increases your damage by 50%. 220 votes, 18 comments. IMO you should always have atleast 1 full row of each category, 3 red, 3 green, 3 blue, then from there add 3 more green if you want an alchemy build Hey legends, Today sharing with you all my Manticore build. As I've not spent a single point in alchemy I def want to do some kind of alchemy build. 307K subscribers in the Witcher3 community. Another thing about the alchemy tree is that, due to green mutations being vitality, you end up being quite a bit more tanky than other schools. Feels much more witcher-like than just spamming quen, and you can still use a few decotions and potions without having to qorry about toxicity. The Witcher is a critically acclaimed fantasy book series created by Andrzej Sapkowski. I did fair amount of reading about Decoctions and Fast attack + Alchemy Build. When I played TW2 I did my first play with an Alchemy glass cannon build that let me one shot everything if I had potions on. The build looks like this: I got all the strong attack talents till rend , resolve, fleet flooted, undying. Try not to use alchemy build in NG+ deathmarch and I wouldn't call it easy. With every skill being nerfed it's clear that builds from previous version doesn't work as well. It is kind of true, what the other dude wrote, that you build around witcher gears, but in a bit later game, you should build around mutations (blood and wine). Recepies for potions can be bought, and I suggest that when you get to like level 20 or so and have a couple thousand coins, you start buying any cheap alchemy recepies that you can from merchants, because of the alchemy skill that increases your max toxicity by 3 for every alchemy recepie that you have. An alchemy build making proper use of all of their tools is more well rounded than a sign build, and much more survivable. I don't know what makes time slow, but with the Griffin armor and I think a lv 3 run enchantment that gives a chance to add the power of a random sign to your sword, when you use alternative mode aard with all aard abilities in use and those abilities all lvd up. Instead, I just filled all my armor slots with quen glyphs. This playthrough I'm playing an Alchemy Build with very little attention paid to Witcher Gear beyond swords, and - I'm willing to bet that my level 36 Alchemy Geralt could kick my level 100 Sign Geralt's butt. Fits my swordplay style, basically a Combat/Alchemy build. The top right I use for signs. Freezing aard became useless mid way through NG+, in fact many builds became very ineffective in NG+ and Euphoria is one of the few reliable ones. So, to recap, early game, Alchemy is weakest. Yeah, alchemy in the beginning is not that great, I actually discovered the power of it when I was struggling with enemies I shouldn't be, I decided my build was weak and drank a potion of clearence, and started to read the descriptions of the abilities calmly actually thinking about it, and alchemy caught my interest, so I only began with the I've played the Witcher 3 a few times now and I pretty much always end up making the same kind of build with combat and signs. The best use for Ursine armor is therefore - at least IMHO - a build that requires You to get closer to Your enemy. I'm on my first NG+ and am deep into a 50/50 combat/signs glass cannon build based around high crits. Currently working on a build focused on augmenting my combat (whirl and light attacks, mostly) with Euphoria and just, a whole bunch of potions. I have one whole side as all alchemy skills & the 4 new skills from the B&W quest are all Alchemy. You're going to spend some extra time building up a decent recipe book for Acquired Tolerance to actually have a payoff but once you can start taking 1 decoction while quaffing down 3-4 potions per fight things get easy. I love alchemy so my aim is to have Good tolerance with powerful Igni and decent DPS for offense. The second build he shows is a sign build with Griffin armor - very different from the first build. The only non-green skill I allowed myself to take was the yellow one that increases toxicity. I however, prefer to buff my Geralt up with using alchemy build and the Griffin school. But anyway I feel like alchemy should be key Also, light armour is the most accurate to the books since witchers focus on dexterity to avoid crushing blows from the monsters they fight. For Witcher 3, of course. acquired tolerance. I'm currently Level 68 with this build: Alchemy / Combat-Euphoria Level 68) Fully maxed out it would look something like this: Alchemy / Combat-Euphoria Max Level Though a perfect Signs build will benefit from Synergy talent in Alchemy greatly. There's very viable Alchemy and Ranged builds too. Thank you all. So the debate is this - increase my maximum toxicity and boost overall damage with the manticore set, or just focus on crits with the cat gear? The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. 3 greater blue mutagens and 1 greater red, 3 greater veles runestones on each sword, 3 greater AARD/IGNI/YRDEN glyphs on It conflicts with the build unless you build AP very fast and save your FoA cast as a finisher or use it very very well). There are YouTube videos on it tho. First playthrough I really didn't know what to do or what was what, never brewed or used potions or bombs, and was pretty rubbish with signs. I’m currently doing an ursine build at lvl 33. There are multiple builds going for euphoria in the end, and the only common thing seem to be synergy+protective coating+two tolerance skills, which every alchemy user takes anyway. Early game buy the skill gourmet food lasts 20 minutes depends how you play but personally I go for combat and alchemy build with euphoria end game, early game I’d buy light armour and equip the skill cat school technique I usually stick with that until I unlock the rune guy then I change armour to the heavy ursine Witcher gear and put the rune called levitation so it acts as light armour Ursine chest + complementary pieces is the best for Combat Alchemy. While I practice dodge and counterattack timing, would you folks be so kind as to help me? I just started playing the witcher 3 and I've been wanting some advice on a build to make while I level. All of these builds have been tested in the next-gen 4. Plus metamor. Here's what I've got Alchemy: Heightened Tolerance, Protective Coating, Acquired Tolerance, Synergy, Poison Blades, Tissue Transformation, Frenzy Combat: Muscle Memory I believe combining signs with alchemy and combat would just give you an overall complete experience of playing a Witcher. For this reason my toxicity is usually at 299 / 298, through use of decoctions. Then the last 3 skills I had two of the extra brown skills and another green. It’s a combat/alchemy hybrid. Means: with Ursine armor You could afford a build that focuses around strong attacks. Due to its perks it give better protection values than the other witcher sets. Any alchemy build can get +200% toxicity easily. I'm currently level 12 and so far have been focusing my skill points into signs, but going forward I thought I would start adding to alchemy because I use oils all the time and I've recently discovered decoctions and bombs are pretty great. The B&W mutagene I use is the one which strengthens your build further for ever 1 point of toxicity. I only recommend you to create your own build. It’s how I beat the game on death March from level 1. Then you'll be able to create a build to fit your play style. Muscle Memory (Increase fast attack damage by 25%) Precise Blows (Increase fast attack crit chance/damage by 10/75%) Fleet Footed (Immune to damage while dodging) I second this. I wanted to try more of an alchemy build as I keep reading how many people prefer them and how OP they can be. You kids need to stop saying "Full-on" - - you sound developmentally disabled when you do so. I haven't really played this build too much endgame though. That to me was quite powerful with both light and heavy armour. It's THAT OP. *Or at least the ones I've read so far (Witcher, Last Wish, Sword of Destiny, Blood of Elves, I started Time of Contempt but burned out after a bit, Ciri is a painfully boring PoV character) EDIT: Also Ursine is good with an alchemy build and it's easily the best looking armor in the game I'm not aiming for an absolute OP build, just want to have a best overall build while giving priority to mechanics which i like to use. synergy. I can highly suggest NeonKnights videos from a year ago. initially i thought it was like you described and i got excited. Sign builds are grossly OP if done right. These first 3 skills will give you a solid base in which we will now build a potion guzzling, decoction taking witcher-god that will slaughter any monster that he comes across. This play through (new game plus) I have still focused on signs but I spent only 3 skill points in alchemy. Other alchemy skills are the oil one that lets you have 3 oils and the one that gives 15% less damage taken (I forget the names) Then Synergy for better mutagens and there is a skill that gives 900 hp per active decodation. Euphoria mutation made Alchemy builds broken OP so Manticore set is arguably the strongest in the game, also it has amazing bonuses. Delusion & Quen, because I have the protection enchantment from the HoS enchanter, and the quen makes that quen shield from protection, a killer. Seen euphoria and metamorphosis builds but my gripe is on console i have to scroll and search through tooltips to pop 5 different potions/decactions. Learning about that build had incentivise me to learn rpg mechanics of the game, coming up with my own builds and realising that CD Project made a great job of making simple, yet deep leveling system. Also, not only one build. All things related to The Witcher - books, games, TV You name it. so even without blizzard In my first two playthroughs I just did a combat-signs hybrid build, focusing on Whirl and Aard. The manticore gear is also pretty good for an alchemy build as the individual items increase your maximum toxicity and the set bonus for 6 items gives your alchemy items an extra charge. 6k steel pre-decoctions/potions. you just destroy everything and they fly in the air in slow while aerondight has the power of a random sign. It is great for handling crowds of opponents, especially late game. This is a hybrid build, we will be looking to consume a select number of decoctions/potions before battle, and then rely on our swords to hack down the enemies. I have full fenine gear set that you can get at lvl 17. Is there a cookie cutter build in which I can take and feel like a warrior with bleeds and poisons with minimal magic use? I don't understand how refreshment allows you to gain more stamina regeneration in a passive way. Most builds don't focus on just one ability tree but on 2/3. I've got 3 slots with "General". Feline or Manticore euphoria alchemy crit/whirl build is about as OP as it gets. hi, i know i can google stuff and i did, but i live in iran and well we are kinda fucked rn, i can only see previews on google search resaults and so far reddit is the only website i can use for some reason, anyway, if anyone of you guys can drop your alchemy build in the comments it'll be great, im level 41 and have 62 ability points, doing blood and wine atm and have the toxic blood mutagen I think the route that offers the most power earliest is an alchemy based build. Welcome to r/Witcher3! A subreddit for discussions, news, memes, media, and other… All things related to The Witcher - books, games, TV You name it. See full list on thegamer. Anyway, which of the Witcher armours would likely best suit an alchemy based build? A subreddit for discussions, news, memes, media, and other topics pertaining to the third installment in the Witcher games franchise. I’m using strong attacks and decoctions and potions to boost them. I get another 60% extremely crit damage from my manticore armour. ” And of course Bear school is the tank gear. I believe one or two alchemy skills got nerfed too and all skills in the game only have 3 stages now, not 5 like before. The first build NeonKnight decribes is the sword build - and rather similar to what I said, only that he adds a few more alchemy skills in endgame. Alchemy build in the Witcher is kind of a Tank build. You can have up to 2-3 times the hp of a sign build, and since your damage/survival doesn't depend as much on stamina, you are free to wear heavy armor. And then once I unlocked mutations and choose euphoria my middle skills were 54 votes, 10 comments. This build allowed me to take on enemies that were ~8 levels higher than me until I could reach the mastercrafted gear. The channel's most recent build involes a hybrid Euphoria build with Medium armor that lets you slam some potions as well (instead of just going with 4-5 decoctions for lazy max Euphoria percentage), with the armor being a combination of Viper (for looks/damage reduction) and Manticore (for the right level of Toxicity to permit potion use and Speaking of which, strategy there to skill all mutations for 2 extra skill slots and reching Killing Spree in Alchemy. I feel like you need a NG+ to do a book accurate build. The best thing about bear armor is its tankyness. Had Rend and Whirl on mine, but removed them because two others came in more handy from the other branch. This is Witcher game not Dark Soul, why not let the players decide if they want it easy or hard. From reading some Witcher 3 guides, it looks like I cannot use certain armor sets until certain levels. Water Hag, Ekimmara, and Troll. Combat+Alchemy is viable even without the euphoria mutation. I stack ekhinda decoction, archgriffin decoction and troll decoction. In conclusion. I want someting flashier. Combat Alchemy Hybrid Build - Witcher 3. Alchemy build honestly is amazing if you like to use potions, decoctions and such, especially the euphoria build of it. Go for Gourmet first, it lets food heal you for 20 minutes. For this build I use the new Forgotten Wolven Armor set (6 pieces) exclusively, cause it looks badass and buffs everything needed for the build (Adrenaline points gain, Aard and Yrden intensity, Attack Power). ( evey goo alchemy stuff, the one that recover HP, the one that lets you witu damage reduction, all that + the light attacks for increase damage) I could be wrong but I thought poisoned blades was always scaled to the the level of the enemy but not everything can be poisoned. In 3 I was basically a mage since Igni would pretty much kill almost everything even on Death March. I had 3 red skills, 3 blue, and 3 green each with a greater mutagen to match. Also, "euphoria build" is a bit vague. And heavy attack builds are great. If you'd rather abandon quen, there are alchemy skills that increase your vitality and a skill that makes every potion All over this reddit and everywhere online people always suggest alchemy heavy builds. And in my opinion, that is the most overpowered build. On my second playthrough I'm not trying to make the most OP build, but experiment with a flexible sword & sign build. On YouTube search for best build for every Witcher armor, it’ll give you ideas, but that griffin build of his is absurd. I tried an alchemy build briefly but I felt kinda bored by it and decided it was not my style. Well you can't really go with a pure alchemy build. This build allows you to use 3 decoctions. Also, the grandmaster version of the set boosts Aard damage if it is casted in the Yrden circle. You can also drink 2 decoctions at all times and roll with another 3-4 Atm metamorphosis build is the strongest, but it is a bit of a minmax build, so i dont recommend it, if you just start to play with this game. Not only can it tank A LOT with that build [again with arachas decoction for people that dont know ;)] and also add the alchemy skill that gives more protection with the right oil. I'm starting on Death Match (might as well go all out) and I was looking just for such type of an Alchemy based build. You can still take those b&w builds and just not use the mutation part, for my ursine I went with the 3 adrenaline skills, 3 heavy attack skills, bear school and the toxicity +30, acquired tolerance for being able to use up to 4 decoctions, and the rest just stuff from toxic tree for more damage and protection against oiled monsters View community ranking In the Top 1% of largest communities on Reddit. Also, of the 3 technique schools, Bear is the one that, generally, works the best with alchemy. It's so satisfying to see the power of the skills you chose in action. Magical sensibilities mutation, all 3 out of 4 skills for each AARD, YRDEN, IGNI and QUEN that are not the secondary modes (for Quen I did use active shield instead of Quen intensity), whirl, rend, Griffin school techniques. To anyone wondering about alchemy strategies, here are some of my favorites: For bombs, the “cluster bomb” perk and “efficiency perk” (split-bombs up to five parts, and more bombs slots, respectively) are key. Currently doing a death march NG+ playthrough and really, REALLY enjoying it. requires a bit more commitment. Another question on armor sets. The most I had active because of this build was 12 poitive status effects. I for one ran conductor of magic in NG+ with 3 decoctions, but since acquired tolerance has been nerfed i can't use those 3 decoctions anymore without taking damage. i mostly use ursine for the adrenaline generation and Bear School Techniques bonus, as i spam heavy attack. I personally wouldn't consider Alchemy/Melee to be a hybrid build, since the main combat output is always melee attacks in close quarters. After having done a few playthroughs though I generally run a 50/50 split of alchemy and signs, and take the time to use the right blade oils, consume potions/decoctions, and slot ad I've never done a pure alchemy build, but in my first play through I combined alchemy and combat. All this is to say that alchemy builds lead a player interested in min/max to play as a “tank. I have a 6/6 split on combat/alchemy abilities, but 7 combat abilities to choose from, and trying to figure out the weakest link to remove. My current build is Combat/Alchemy with an emphasis on adrenaline, paired with Euphoria. So then it won't do anything a lot of the time, and even when it does if it's not a strong enemy the effect won't be dramatic- but it does a lot when it counts- things with a lot of hp that are susceptible to poison. Even with all the upgrades you still can't drink enough potions to outdo some of the physical attacks. So I don't have the new mutation stuff unlocked yet, I just have the core skill system which comes with the base game. but it says it applies to "quen abilities", so this is for Quen Discharge in the signs talent tree i believe. Can anyone suggest a good alchemy (green) + combat (red) build for me? Thanks a ton! My first play through I went heavy combat while throwing some points into Quen, igni, and axii. In short, yes adrenaline builds are worth it. The super freeze mutation sounds ill so I want to do the cat which give ard bonus I think. Is there a good build without using alchemy, I played this game 4 times and when I tried something different from an alchemy build I found some enemies to be so difficult, I always play the game on death march difficulty Welcome to r/Witcher3! A subreddit for discussions, news, memes, media, and other topics pertaining to the third installment in the Witcher games franchise. Just watch the video to get an imprssion of what is possible. I'm working on getting grandmaster feline (cuz it looks boss) and the full set bonus of 50%+ damage from behind is insane. Tldr, sometimes a little handholding goes a long way. Bear gear boosts adrenaline so if you are throwing in some combat skills you’ll want to look at that last column and consider skills like Undying that take advantage of that. alchemy builds start very slowly because it takes a while to get all the good decoctions and formulas (and acquired tolerance doesn't get reallly good until you have most of the formulas). You do insane amounts of damage and get to use a lot of decoctions and potions. Probably the strongest build of the game. It’s a bit micromanage-y at the beginning, but I didn’t mind too much. Take time, and you will get to know better the groups of skills and the skills individually. Is there a consensus on what is the best build? the way i understand it, the ursine 6 piece bonus is quite useless. Your build will be a lot stronger if you spec into 2 trees. Swords are very good early on. For combat skills, i use Strength Training lv3, Crushing Blows lv3, Sunder Armor lv3, Resolve lv3, and Razor Focus lv3. It's one of the general skills (i. And while freezing and exploding people up with Aard is fun, I feel like the combat system can offer a lot more. i can too perma whirl because i have absurd AP generation of 110%-120% i think. Jul 16, 2024 · Welcome to r/Witcher3! A subreddit for discussions, news, memes, media, and other topics pertaining to the third installment in the Witcher games The real power of an alchemy build is having the ability to basically be capable of anything, and have half a dozen buffs up while doing it. Euphoria got nerfed and for that, Alchemy builds too. com Dec 15, 2024 · Below are eight options for the best early game, mid-game, combat, signs, alchemy, and multi-tree builds in Witcher 3. e. I heavily use oils to boost damage, regularly use decoctions and potions, but rarely touch bombs. It's a must have skill for alchemy build The only build I’ve been running, taking advantage of the Euphoria mutagen. I previously played an Alchemy + Combat build, and that was extremely rewarding and felt really strong. My favorite build in the game is a pure alchemy build. Battlemages being my absolute favorite class in any RPG I built Geralt in both games to rely heavily on sign's. Manticore is good for an all-out offensive build, and Wolven definitely works with it, but isn't anywhere near as good as Ursine, Manticore or even Viper gear with an optimised build. My personal build is a fast attack crit melee (light armor + Cat techniques) w/ signs and alchemy for support. Tier 3 - Delayed Recovery - Potion effects don't wear off until potion Toxicity falls to 70% of the maximum level. I wish they just added better tooltip mods for console as it takes You'll find several builds on the internet. You can try the Wolven gear and go for two red and two blue mutagens and stick to two good signs (Quen, Aard and maybe Yrden for spirits) and still do decent dmg with your swords. But I’m concerned about how powerful a Signs build can be. Been asked about this, so I put together a Combat Really want to try a more alchemy focused build though, never been a fan of heavy armor/heavy attacks since i think of witchers as agile, quick and extremely skilled fighters. Wolven set is fairly well balanced between all 3, Alchemy, Magic and Swordsmanship but I wouldn't recommend mixing all 3 of them together. The increased damage plus the almost guaranteed crit hits makes him an unstoppable demigod of DPS. The flexibility of both types of attacks actually helps a lot; being able to switch between Whirl and Rend when the time is right makes fighting that much more efficient. Get the right alchemy skills and the Manticore armor and you'll have a max toxicity of 332 after learning all the recipes. Please note that, I don't have Whirl yet. No matter your build. My damage at this moment are 3. I recently went from Ursine tank build to NorZZa's "Henry Cavil" build with a few skill changes that fit my playstile a bit better and I'm having a lot of fun. Granted sign's weren't that great in the Witcher 2, but in 3 they went all out with them. I'm mostly intrested in having fun and min-maxing a bit (though not absolutely). My first play through of the Witcher 3 had me completely ignore all things alchemy – I played on normal difficulty and didn’t use Yeah, I love CoM , I use the same igni + yrden with griffin gear you mentioned , the igni damage burning time is so much more , and keeps the enemies stunned during burning , and firestream does so much damage to Golems too, sign builds now in NG+ are the most op builds builds IMO, and rotation now keeps the burning chance along with the 360 igni , so it's op now , just a better Aard Sweep . Not reached 34 yet so no Mastercrafted Items. I've only got 3 Signs slotted- 2 Quen and 1 Axii. With the next Gen update alchemy is way less effective. The most powerful builds possible are combat builds supercharged with alchemy. -Heavy attack build: level up red and green skill, use Ursine armor -Signs build: Level up mostly blue skills and use Griffen Armor. 0 patch. Build Info: I only got Runewright out of HOS. It is an amazing build. So I ran a combat alchemy build that was pretty OP. But the amount of damage that build does is just All things related to The Witcher - books, games, TV You name it. I've tried a lot of mutations since the new update and i found an interesting build around ursine, quen and strong attacks. (3/3) On paper this skill seems alright when used with 3 other decoctions, as you would essentially be able to have every single potion effect without having to worry about their effects wearing off. If you run the cat school gear and get the cat school perk in the skill tree on the miscellaneous skill tree, and from the alchemy tree grab acquired tolerance, refreshment, protective coating, and poison blades. Then my sword boosts crit damage by another 100% and thanks to my alchemy build, after my first kill in a group fight every single other kill will be a critical hit. You can obviously do specific builds that get you 100k to 250k per hit if you meet specific conditions (night time, enemy is frozen, hit them in the back using rend and get a crit with Aerondight fully charged), but an alchemy whirl build on euphoria will get base damage hits of 5-10k and crit hits of 10k-25k I am playing Witcher 3 for the first time. Whirl is very strong, and so is the bleed. I seem to manage pretty much every fight with alchemy build. Then light and heavy attacks. READ THE RULES BEFORE POSTING, beware of spoilers if you haven’t finished the game. Alchemy, 100%. Reading about the sect of Witchers and their combat style, I knew how I wanted to mold Geralt. For example Griffin Basic requires level 11. I don't remeber the specifics( other people can explain that) But it pretty selfexplanatory. Have anyone here found a good sign/alchemy/hybrid build for next gen? Tbh I’ve done the bear tank build with strong attacks. I've only experimented a little. Reply reply -Light attack build: level up mostly red skills and use feline armor. It is structured around attack/alchemy and bomb support. 3: Though you will find most people argue “canon Geralt” would choose Manticore armor due to less restrictive movement, I choose to argue that due to being stabbed with a pitchfork in the Rivia pogrom at the end of the books, Geralt would not feel that a leather shirt is sufficient anymore, and would likely be happy to adopt some light All things related to The Witcher - books, games, TV You name it. My build right now is: Combat. That way you actually feel like a seasoned witcher at the start of the game. People mostly go with an overpowered pure alchemy builds and totally ignore the cool effects and animations that those signs are capable of delivering in the battle. I believe All Witcher gears got nerfed a bit too, but it's been a while, not sure. Then equip the Euphoria mutation, run 3-4 decoctions and 4-6 potions at all times so you're at 95-99% tox level and you're getting massive DPS buffs from tox points. And really overpowered sign focused builds make me feel more like a mage than a witcher. I agree that they can definitely be OP but I find them really boring to play. Now I know I am probably not the first to have this build nor am I claiming anything new or revolutionary here, but what I want to do is hopefully get people excited to try Death March on an alchemy heavy build. As with my build combat felt very weak and also wanted to play the dlcs differently from how I played the base game as a spell caster. Just make sure to get skills that increase toxicity and you are pretty much set for an alchemy build. I used the quen sign in my alchemy build but didn't invest any points in it. . Then I suppose I'll mix it up with alchemy A subreddit for discussions, news, memes, media, and other topics pertaining to the third installment in the Witcher games franchise. , not one of the red, green, or blue skill trees). The series follows Geralt of Rivia, a monster hunter in a universe where people often prove more wicked than beasts. 309K subscribers in the Witcher3 community. Thanks OP, this is my first time playing witcher, currently lvl 11 still in velen playing Death March and was looking for something similar. I've never taken a single alchemy perk, and i'm almost level 80. Loaded up my years old Witcher 3 save and went into NG+. I played combat/alchemy euphoria build on my first playthrough and it completely killed all the fun from the game. If you have mutations, definitely go with euphoria For skills: acquired tolerance and synergy plus, depending on whether you want to lean learn more onpotions or decoctions either adaptation or delayed recovery you could also add any bomb or oil skills you like, depending on your preferred playstyle Combat and signs also depend on your playstyle, shockwave for Aard is not bad in next gen to Yeah, my bad for not posting another "OP huge numbers euphoria build", sigh. Every build will need to dodge, so Fleet Footed is pretty important too. 8k silver, 3. I had no idea. I was able to beat both expansions with it and dealt quite a bit of damage. Hello fellow Witcher! I don’t think you need to worry about your build just yet, since you’ve just started out. You could do this: enter combat get one point from razor focus, build 3 AP, use FoA on a very well timed cast of igni, axii or yrden, drink Maribor to get one point and so on). Now the OP build maker carefully explained how all the skills work in tandem and that’s how I was able to perfect my one. These can all be mixed and matched, and there's other armor sets. With feline armor, I used fast attacks, strong attacks and alchemy and I made this build. I am trying to find a combo that will keep me healed and give some damage boost. Welcome to r/Witcher3! A subreddit for discussions, news, memes, media, and other… Hey legends, For today i will be showcasing my Grandmaster Ursine build against Reinald & Olgierd. Welcome to r/Witcher3! A subreddit for discussions, news, memes, media, and other topics pertaining to the third installment in the Witcher games franchise. Euphoria Alchemy build. We become increasingly stronger during battles as we begin to activate random decoctions/potions. The very first talents boost your damage 25%, which is huge. Red: Muscle Memory, Strength Training, Precise Blows, Fleet Footed, Razor Focus, Resolve, Arrow Deflection. the 3 piece bonus is quite nice though. A defensive warrior mixing either signs or alchemy with combat, focused on defensive play and wearing down an opponent. Only one thing to keep in mind: cutscenes will reset your My toxicity currently at 247 I believe so I can easily use 3 Decoctions and a potion. So what should I do better level 4 and 11? Can I start finding these pieces now and I just can't use any till lvl 11? I tweaked my build from an existing one to get more juice out of the build. Lot better now. Aquired tolerance will get you way more tolerance, there are a lot of recipes in game, eventually you'll be able to hold 3 decoctions and still use couple other potions if needed. I spent them on "acquired tolerance" and it has made me almost invincible. griffin school skill is a good idea on ursine now that i think of it, but still with the runeword i mentioned you can mitigate the slow regen. On my first playthrough I didn't know what skills to invest in so I went with a balanced build with wolf armor. Ive beaten Witcher 3 + DLCs twice on the easy difficulty but im struggling bad with my Death March playthrough. killing spree. Any tips on what build is best for Death March? I hear alchemy can be op if you choose the right skills, and ive also heard others say focusing on signs is good too. Currently finishing up HoS before the Battle of Kaer Morhen. I played The Witcher 3 to completion maybe 4 years ago, and now seems to be a good time to return. Now I can take 3 decoctions at a time. I'm not interested in the magic signs, but the other 2 trees is what I want to play the game through. zax ngmlqd wsmzeq wouj myyfqy mqlu jbapdw loacb novv vkunjr heuie yrv fbrdi wvnfae gbycp