Wow personal loot drop chance. There is a 50% chance that it lands heads.
Wow personal loot drop chance HISTORY: Early on in WoD I created a thread called Personal loot: the hard numbers, Now personal loot is the norm, where each player has their own individual drop chance at a piece of gear from a defeated boss. That makes at least 6 items for the group, sometimes more. Each boss in M0 drops a piece of gear and on average there are 4 bosses per dungeon. When you kill the mob (or when it spawns, not sure) a number or combination of numbers are "randomly" generated to determine which items on that available loot table the mob drops. You can keep group loot if it makes pugs feel better but forcing all raids to be given how low the chance to drop anything actually is. In fact, it will never be 100% with a drop chance below 100%! Explanation: Let us say you flip a coin. No idea what the chance is for personal loot and coins is but probably around 20% too. Everyone can get one. It drops 3 pieces of loot. Once legacy loot is enabled, the amount of loot is increased to what would drop for a maximum raid size. 1 person 20% of the subject, as if 1/5 of the subject, and not the whole subject. Current results are presented below, along with results from previous expansions for comparison purposes. The eggs are a chance drop from specific rares on Argus - Varga in Antoran Wastes, Naroua in Krokuun, and Sabuul in Mac'Aree. That is 1/5 - 2/5 chance to get gear per M+ dungeon. I counted the number of participants for each kill and the number of mount drops. I have only received two pieces of gear during this 4 week period. 1% drop rate inside the 25% chance for personal loot. Anything above that and you're unnecessarily lowering your drop chance. Personal Loot in LFR - World of Warcraft Forums Loading I’m looking for a addon that can pull the drop chance data from wowhead. every time a dg boss die, someone will have a "hidden roll" to see who gets the item, yall dont get that pop up window to show up GM: No, you are not rolling against anyone in personal loot for a specific item. There's 5 What is Push Personal Loot? Push Personal Loot means that the loot that is awarded to you automatically enters your bags, similar to when you are awarded a legendary from a raid or Invasion Point boss. Items with a 100% drop chance may have requirements you need to meet before you can obtain the personal loot is enabled in dgs or in open world. Personal loot biases towards rings and cloaks and garbage. Reputation, cosmic flux, and anima will always drop. When personal loot was first introduced they had to up the drop rate when groups were using it because the effective Wanted to confirm how this mount drops. In Heroes of the Storm, when Sylvanas activates Wailing Arrow, she fires an arrow at a target How is that any different than what we have with personal loot right now? A transmog you want can drop for someone who has the same ilvl item in that slot. 1% x 25% = 0. 9% drop chance. I very thing has a drop chance and there’s a limit to the number of items a boss can drop based on the size of the group. M+ dungeons drop 1-2 pieces of loot depending on if you time the dungeon or not. Now lets assume that the drop total is at 1000. With current gear levels the raid can technically be solo'd, but should be cleared reliably by groups of 3-4 people. Unfortunately, or fortunately, items do not drop out in parts, but only as a whole unit and 20% turns into a chance, that is, when there are 10 people in the raid on 1 boss, then we get 2 They are not! Statistics don't work that way. If your raid of 15 has 5 people who are loot-locked, you'll get loot as though the raid had 10 people, so 2 items per kill, which is still 1 item per 5 players. Group loot is the damn worst in current wow. 5. 2 items PER NON SAVED PERSON so if 20 people go and kill heroic skorpyron and no one is saved it will drop exactly 4 pieces if 21 people go and kill skorpyron with no one saved it will drop 4 pieces and have a 20% chance to drop a 5th Every player has equal chances to get an item. So since Prepatch Legacy Loot has been activated which allows you to get all the loot (depending on dungeon/raid size) when doing a dungeon/raid alone more than 10 levels below your level. You flip and get tails. Epic rarity Loot-Filled Pumpkins are now dropping for Level 10 Characters meaning more chances at earning The Horseman's Reins and Arfus from The Headless Horseman! Hallow's End Event Guide Headless Basically, personal loot gives a 20% chance per person to get a piece of loot. With only 2 item drops on WoW Sep 29, 2022 5:00 pm CT With personal loot you were guaranteed to get items someone in the group could use, trade the certainty of only getting pieces of gear someone in the raid will use for the chance to freely distribute the loot Every player has its personal loot. There is really nothing that affects pugs or non master loot guilds differently here compared to personal loot. When soloing, looting is easy — a "lootable" corpse emits a "glittering" effect, and the cursor will change to the "trade" cursor when you mouse over the corpse. so it might not have been a bug but then its EXACTLY like the evoker legendary, Quest item drops (Axe) with bad Comment by DaemoniKira Zo'phex (the first boss!) in the dungeon Tazavesh, the Veiled Market drops one color variant of new, awesome-looking plasma swords available in Shadowlands: The light blue Interrogator's Flensing Blade and Personal loot system - it still rolls just behind the scenes. So out of curiosity, what would be the drop chance with 15 characters, for example? What’s The amount of raid loot that drops is normally scaled to the size of the group. Personal loot makes every1 do . However, considering more drops per Boss (crucial in a Master Loot world), it seems to Initially, I was excited to see the implementation of a shared loot pool and the need/greed rolling system, which appeared to create a more equitable experience. RNG is not in your favor. Hi folks, I couldn’t find a definite answer with search. Item 3 is 321 Legacy loot gives you the quantity of loot as though a 'full' group was present. 0. The die roll is just to decide who in the group is going to get the pieces based on a 1-100 roll. Patch 10. I've read that the bag drop is a 100 percent chance if you get Krastinov to spawn. It's more like 4 players have a chance to drop an item. Is there any anti bad luck protection for the quest item that drops from last boss. If you have a raid with 20 hunters you'll get a lot more bows from personal loot than you will from group loot. But personal loot absolutely would end up with much more min-maxing. Got 6 I think this might still be on personal loot, and every other thing he drops is on legacy. And aside from some very unique items, each difficulty will not affect what drops in another. I think I had a string of 3 EDIT: the weapon does start the questline so you were correct there, You have to complete the questline to be able to use it. Take turns with your teammates if you share gear. The people who can't handle not getting items instantly or claim they did 900 bosses in two weeks with 0 drops need personal loot. One guy used a seal and got a piece but still. However, there seem to be reports of people saying this is dropping as personal loot. 5% drop chance. 2. I will use normal as an example because it is flex loot (raid size determine loot drop amounts). This makes me wonder, since its not part of the boss loot table, can you do the boss several times the same week on the same difficulty for it to drop or its locked to 1 try per diff weekly? So it would seem that, since everyone in the group is likely waiting for the loot drop from the last boss, than it would definitely make getting a highly sought after piece of gear even more difficult since everyone's fighting for the same piece of gear and not only that, the loot table is even larger and therefore makes the drop chance even lower than normal/heroic, correct? There are two ways of Fyr'alath the Dreamrender dropping: Personal Loot and Master Loot. It would also not be at 0. Loot occurs as if those 5 If you run ten dungeons with this rule, there's a chance greater than 10% that you won't get ANY items! I don't think this is a problem directly with Personal Loot, but perhaps it's worth considering some form of bad luck Good Afternoon, This is the first time I’ve made a post on the WoW forums, I’ve been playing WoW since 2009, specifically as a Death Knight for almost that entire time. 2 pieces drop per boss in my raid size, meaning that it’s very, very easy for a few people in my raid to just not get anything at all. Thanks. So while both systems are slightly different and both have up- and downsides (more targeted loot with PL, better trading and the option to not roll on something you dont need with GL), I dont think the differences are huge For 1 person from 1 boss, there is a 20% chance to drop an item, do not confuse with getting loot or a roll. I got no set loot for Priest but over 20 set pieces for other classes. Nothing increases your odds, nothing changes drop chances of stuff. Then the final has a 32. I still think that +15s should maybe drop 213 loot and that +20s could drop 220 so there was an actual progression system in place at the very very high levels, but outside of that its fine. Under Legacy Loot rules, drops will include a chance for all items that would drop for a full party or raid at the instance’s level. It will show the most common drops from it above a 1% chance. Personal Loot is your personal chance at the loot and is not influenced by how many other people are there. **Otherwise, the max loot you can get is 2–divided by the group–**giving you a 40% chance to actually leave with loot, at most, for completing and timing (otherwise, you'd have a 20% Kommentar von Turikk This item's effect is inspired by and from Blizzard's MOBA, Heroes of the Storm, where Slyvanas is a playable character. Then goes through each piece of gear first for main spec. In personal loot every member has a 25% chance This project uses the Cumulative Odds approach to calculate the odds of getting an item. There are two primary ways to acquire Fyr'alath: through Personal Loot or Mythic Group Loot. Each of those 20 people have a 1/100 chance to get the mount. 42% like the previous years. 0 (2023-05-02): Added transmog option to the group rolls; It replaces and takes priority over greed rolls if the player does not know the item's transmog appearance. Hunttay @ Zul'jin did some Mythic Dungeons after the reset and from the Can someone look into addressing this issue? I have ran multiple mythics with 0 - Zero drops. Nobody got a single piece of loot from the boss. This drop is personal push loot and will automatically start the quest, Thanks once again to the WoW Secret Finding Discord for the research on Edit: There are some reports to the contrary on this. When running older raids solo, do you have less of a chance of getting set gear, and general boss gear for your class? For example, I ran all Classic Raids solo on my lvl 117 Priest. Pure speculation here, but I suspect the mount is a 0. So if you take a break, the odds will not reset to zero; they will stay the same as they were after the last week you participated. The master looter links to the raid what drops. WOTLK was the first expansion that I played and I was too new to my guild at the time to be on the list to get Shadowmourne and that was okay, but looking back on it I wish I would’ve been able to Looting the Mount in Icecrown Citadel. ; Patch 8. Just roll need on whatever you want. There is absolutely no reason for an item that one person can use to have the same drop chance as an item 15 people can use. There are only 4 weeks left until Battle for Azeroth launches, at which point the Shackled Ur'zul (along with the Fiendish Hellfire Core from Mythic Gul'dan) will be reduced to a 1% drop chance like other Mythic boss mounts. Master loot gives 0. While it is true the Draenor mounts drop for one person at a time, the Siege ones didn't until the nerf to personal loot went in and you could buy runs to loot the mount off Garrosh It is currently listed in Wowhead's simulated "tooltip" as a 7. 51% drop chance for each individual Class Trinket. 1% drop rate. personal loot and group loot. So for example. Now in the second week Personal loot is the default for auto groups like dungeon finder, where each person has a chance of having things drop for them alone - like quest items from mobs in open world. Get Wowhead Premium $2 A Month The Zügel von Anu'relos, Wegweisung der Flamme is a mount dropped with a rare chance (~1%) by Mythic Fyrakk on Amirdrassil, Hoffnung des Traums, it drops as Personal Loot. Each mob basically has an available loot table. 13 players = 20*13=260% drop chance or 2 items and 60% Yep, this is right for group loot / master loot options. During his interview with Asmongold, Game Director Ion Hazzikostas said that the team is actually interested in bringing Master Loot back to the game!He went on to awknowledge that there are downsides to both systems, such as the inability to trade higher item level personal loot drops which aren't necessarily useful or having a master looted bow drop when there are Most of the problems with group loot wouldn’t really apply to mythic: PUGs are rare so no getting ninja kicked to take a bunch of gear on bosses like Fyrakk, mythic comps are expected to be more balanced so you shouldn’t be getting loot drops that nobody can use and groups running mythic raids should be more organised and able to properly handle loot In current context, some guilds mimic master looter by forcing everyone to give up their loot drops to the raid leader who redistributes the loot based off guild priorities. So, week 1, you need to 'roll 100' to win. Smaller raid sizes feel the most horrid with group loot. 20% from 13. That doesn't accumulate to a collective chance. We had to roll on these few pieces using the standard Dragonflight raid-rolling system. However, over the course of 100 kills, you have a much higher probability of getting the mount. Personal Loot Defeating Fyrakk on any difficulty has a chance to drop Fyr'alath the Dreamrender as personal push loot with You don't need every class anyway. Having a player locked means THAT player gets no loot but the rest do have a chance to roll an item. The Kazzara mount from last tier took me about 90 attempts. It dropped for my Balance Druid on Normal difficulty, first attempt. The loot rules are altered so that bosses drop loot as though a full group was present (more loot), When a player gets a piece of loot, if they do not currently have an item equipped or in their bags that is higher, that loot cannot be traded. 2% chance (1/500 you litteraly couldn't be more wrong , having personal loot does nothing else but lower amount of usefull gear for the people, for example someone might drop item that is not an upgrade number wise, but its just higher itemlevel ,best example of that are rings which dont have main stat. I am unsure if you can bonus roll for it, however. Got insanely lucky and had it drop Your personal chance to receive a mount drop does not change. If they do, they can trade it to anyone that could have gotten loot. 1 drop per lockout per person unless more loot drops can be of use to someone. For more information about the Nerub-ar Palace raid itself, including Boss Guides, check out our raid overview below! Yeah but its a psychological thing. There will be highs with group loot as well. Is it just as simple as, when you enter the raid, if it says “Legacy loot rules are enabled” then any mounts that drop will need to be rolled on if more than one player needs it? Or are there special loot “rules” for mounts? The one I’m Additionally, I believe the Axe can drop as group loot on Mythic difficulty only; I’m unsure if this is in addition to persons loot drops IE: someone gets a personal drop, and additionally, one drops as group loot; that bit seemed a bit unclear to me when Blizz explained it. Just wondering if I have shit luck or if anyone else is experiencing this. Players can still trade loot freely if they have something equipped that is of higher ilvl than the item dropped Rolls apply now to raids, but it used to be personal loot also. . Say the chance for you to get a loot in personal loot was 10% that means in a whole raid one loot is for you. With that said, my friend who has done the raid more than I have, calculated himself that he should have a 100% drop chance for it on HC, based on the charts posted on Wowhead after the buffed drop rates changed. Personal loot also skews the loot that's actually dropped in favour of classes with high presence in the group. You no longer get a prompt to roll and there is no loot announcement in the middle of your screen when loot is dropped, unless it 2. Hmmm. I know the daily impacts coins and access to your 'personal loot' table (I had to roll against a friend for one epic from a rare but not for another epic on the same rare), but perhaps there Note that choosing a random number for each one in turn, e. This gives you a 4/5 chance to get a piece of gear per M0 dungeon. 08% drop rate, but it's unclear how that figure was derived or which looting method(s) it refers to, since it can be obtained using Killing bosses 1-8 has a chance of dropping a 'Lesser' which reduces the 'hurdle' by 1. 25 = 0. So it does have a 1% chance to drop, but your only seeing 1 out of the possible 20 people it can drop for. Seems likely it will be a personal drop just like the Cracked Titan Gem was - those were also part of the standard loot on the first region drop, and then subsequent drops were personal. Nerub-ar Palace is the first raid coming with The War Within. Not 100% though. Normal bosses drop 1 item with a small chance for 2 items and endbosses always drop 2 items. There are two ways to get Fyr'alath: Personal Loot or Mythic Group Loot; For Personal Loot, the Legendary drops from all difficulties, with higher chances on higher difficulties. Let's assume there are 15 people in your boss kill. Keep in mind that SL raids function under im looking for an addon thats basically a small in game wiki, like i can look up a mount or item and it would tell me where to get it and how At the moment, I'm clearing LFR Ansurek on 8 characters weekly. Group loot doesn't. His reasoning is that it is 'personal push loot', Personal loot was a massive improvement over group loot especially as all it takes is one dishonest person to steal everything under group loot rules. Hi, I am not sure if this is even known but I was hoping to get some insight here. There is Bad Luck Protection from killing It works better for progression because you can put the gear where it will do your raid the most good to kill the bosses. I know farming the drop on multiple characters helps, obviously, but even if I farmed it on 200 characters the chance would still not be at 100%. There is either a potential bug here or its done WoW: Goodbye Personal Loot, Hello Group Loot, Blizzard Changes up Loot Systems for Dragonflight Season 1 Regular non-boss enemies within raids will no longer have a chance to drop Bind on Equip Epic It's not a 20% chance. And the odds of someone getting the tusks increases. 0. This mount is compatible with Mitreiten. The default loot mode is called personal loot, where a player has a 20% chance to get a piece of loot per boss killed, and the loot will always match their class. According to blizzard it apparently can still drop as group loot in addition to the personal loot chance on mythic but it is not 100% chance like world World Boss or Rare Drops - Fel-Spotted Eggs. Basically at the start you are guaranteed to get the Chances for getting the item you want right now: 1/5 x 1/X where X is the number of available itemdrops for your class & spec. My raid groups where always pretty simple. Nerub-ar Palace is an eight boss raid instance. Going back and doing any other past-expansions raids, we’re used to getting the random 2-4 pieces that drop. From the Mythic kill videos we’ve seen so far, these have appeared to follow group loot rules. Based on personal experience, Krastinov has a less than 10 percent chance to spawn, so I'm still working on that part. And by noticeably I mean astronomically lower. Personal loot makes it less visible, but you are still rolling against everyone else - the amount of loot per boss is afaik limited to the exact same amount. You have 20 people. Actually you are wrong, i guess it depends on which instance you running but i ran New Karazhan a few days ago with a friend , Midnight droped for me and it was part of the boss loot not PL, also i already had that mount so i gave it to my friend so yeah its better to run things solo, you do share the 1% drop. The other half dropped a single item (non-usable of course). Reply With Quote. Reply reply I remember lots of jokes about wow devs hating wow players but this specific thing So 10 players = 20*10=200% drop chance or 2 items. 9% drop rate. People want to bring back the option for one person to distribute loot I am seriously tired of this Group loot crap Being on HC zskarn, healing over 138k overall as rdruid after fight set piece dropped and some BULLDOG russian hunter who has been dead pretty much since start of the fight cause he didnt knew what with 9. Lets say an item has a 17. How does WoW personal loot work? The Axe is personal loot and drops for every loot-spec and all difficulties. With Personal Loot, the legendary drops from all difficulties, although the chances of obtaining it are higher on higher difficulty Assuming you're using personal loot, then yes, more plate items will drop. Before the reset, every boss would drop one piece of loot if the entire party was unsaved, except for the last boss who would drop two pieces of loot. Next time the chance The decision for personal loot was made long ago because the community wanted it as an option to prevent “ninja looting” which may have If the weapons switch main stats you’re less likely to see the item drop because in a raid of 10 OP you realize that a normal human doing this event once a day for 14 days has a 13. You kill the boss. 1. The exact drop chance of the item is unknown but the higher the difficulty that you kill him on, the higher the chance of a drop. Current results are presented While Mythic does have different lockout rules than the rest, you will still be able to loot a boss 4 different times across LFR, Normal, Heroic, and Mythic. Each player has their own personal loot table that is rolled against. /roll if they get an item M0 gives way more loot. E: To further clarify, imagine you're doing the Hounds. Bring back personal loot for LFR and master loot for groups. I left during WOTLK and came back in the middle of BFA. Is anyone who has gotten one from Normal or Heroic able to confirm if these personal loot claims are false, or if Normal & Heroic are indeed dropping these as personal loot rather than Group PREAMBLE: This thread was created to provide some insight to personal loot drop rates in raids, gathered through months of painstaking data collection. Mythic-Fyrakk has a chance to drop an axe in addition to the personal loot. 1 (2018-07-17): The ability to change So, if your raid is 15 people, it's about 3 drops for a kill; 1 item per 5 people. Since January, the drop rate on personal loot has been noticeably lower on personal loot when compared to group loot or masterloot. Two followup questions then: 1. Thankfully my friend didn’t need some pieces and my vault was feeling generous for one of my guys. Just like how people already sometimes do/did make pug groups with no one else on their tier token (at least in VotI that was pretty common), with comp-based loot people would just make groups that can use whatever they can use to maximize the chance they get something. 2014-11 Classic WoW - General Discussions; Raids & Dungeons; Hey all, I'm looking for some info, preferably from those to whom the RNG gods have blessed with the Taeshalach drop from Aggramar. Normally items only drop from 1 boss in a dungeon, so the chance of getting that item in a run through is the exact same as the percentage chance of the specific boss dropping the Because the mount is PERSONAL LOOT, meaning you don't roll with other people for it. When I started before 11. At least one guy on Wowhead, who has some upvotes, claims that you get 1 chance per character per week and running multiple difficulties does NOT give you more chances for this cosmetic item. So I nerded out and did some math on this weeks Also, make sure to kill Fyrakk on every difficulty you can, since you get a chance for each difficulty during the same week. Me: Awesome. It feels bad to watch someone get item after item but it could happen with personal loot At that point it then rolls the 3 peices off to randomly drop for people in the raid, so it will choose 3 people at random to get the loot, and then choose what drops based on their loot preference. What does legacy loot rules mean? Legacy loot rules, IIRC, means that all gear from the loot table may drop. Obviously a lot of changes over the years. Reply reply That seems about right. A 1% drop chance per week, sounds great right? Wrong! Judging by my sample size, and other people's calculations, this mount has a 1% drop Considering the chance to get a piece of Tier by Personal loot is 10% in raids, it seems like each box in the Raid and Mythic+ row is about another equal chance to get gear from this data. Unless you’re in a 20 man raid in which you are the only person who doesn’t have the mount, or you trust them all and have the mount on reserve, they won’t help your chances. The only reason why most raids prefer master looter is that, when people start having more gear, there is a smaller chance that someone gets an item that is useless to them but usefull Comment by Caerule So the weapon wielded by Argus the Unmaker, the Titan world soul of Argus, is a Scythe! Like Taeshalach from Aggramar, another weapon with a unique +15s and above will give one extra chance of getting loot (for an extra 20% chance you'll leave with gear, bringing you to an overall 60% chance for both completing and timing a +15, or higher). Happy hunting! Edit: The mount from the second boss as well as the sword and both scythes are all personal loot, afaik. In new system that doesn't exist its simply restarting in every encounter that means you might get unlucky and in a whole lfr normal heroic and mythic might get nothing. When the group is very small, there is a chance for no loot to drop at all (otherwise there would be incentive to always keep the raid as small as possible). Technically, anything on that loot table can drop when you kill it (non-quest items). Go to wow r/wow. Morgan Day notes an increase in the drop rate of Very Rare loot, which seems accurate, shifting from 50% to 80%. Not sure on drop rate yet but this was Personal Loot, non-rollable and from the chest at end. I would assume you These types of mounts are suppose to be a 1% chance per person (personal loot) right? Going by the drop rates people have posted here I think Blizzard has screwed things up again, we're looking at around 0. Most players choose the free method for seeking Invincible: killing The Lich King in the Icecrown Citadel raid (25 man heroic mode only). I’ve literally lost on everything on all my toons as far as rolls go for two weeks now lol. There is no data regarding the push personal loot items (Maiden, Aggramar, Argus), but from personal experience the hammer from Maiden seems quite a bit more common than the others. The Felblaze Inferno that drops on Normal Heroic and Mythic, not the Mythic only one. My question is does this increase the chance of getting any of the old dungeon mounts (Zulgurub Comment by zknm7 I'm inclined to think that because these shoulders do not drop in LFR or Flex difficulties AND given that there is another pair of plate dps shoulders on Garrosh's loot There has been a lot of debate about this mount. 13% you have to do the event 826 more times which sounds ridiculous unless you have no That weapon situation could have still happened with personal loot - you just wouldn't have seen the roll where they awarded the higher ILVL person the loot. Learning it on A friend got the stone drop yesterday and he said that the item droped directly into his inventory like a Legion legendary, no roll nor loot needed. There is aparently bad luck protection, but we None, they’re personal drops. You should get, on average, 1+ items per mythic, but RNG can be a bitch. It's an individual 1% chance per person. I’m looking to solo MOP raids for transmog gear and was wondering if I should run the 10 man or 25 man version of the raid. launched, I had fewer alts, but let's say that I was clearing with 4 characters weekly. Simply right-click (or Command-click on a Mac with 1-button mouse) on the corpse of the mob you just killed, and a window will pop up containing any loot See more There is a 40% chance per timed dungeon (which you specified) of getting loot. With personal loot it is an individualized 20% chance. Is there an up to date list somewhere of what raid mounts are currently personal loot? That is, the mounts that drop regardless of looting. One has a 50% drop rate. Can a penalty system be implemented as each boss dies and no loot drops it starts increasing drop chance? Would at least help with the droughts. g. Killing Fyrakk has a chance to drop a 'Greater' which reduces the 'hurdle' by 5. Well no Raszageth loot is basically personal when it comes to her skin I did mythic so far for 4 weeks to see what we will get and this is what we got Week 1: 1 drop Week 2: 2 drop Week 3: 3 drop Week 4: 0 drop So basically it's not Welcome to personal loot bullshit i miss when we had ML and items had different drop tables so this was impossible to happen. Group loot enables all loot to drop, meaning that the raid can drop items for classes that aren’t even there (daggers, shields, etc). For 5-man dungeons this is 2 items per boss, and for the majority of raids this is 5 items per boss (some exceptions like AQ and TBC Karazhan are in-between). 13% chance of getting the mount instead of 0. Item 2 is 500/1000. Just from anecdotal personal experience Xavius' shoulders seem a lot more common. B: There is a chance the 7 people are part of the lootgroup but they already killed it once so if they get chosen, noone gets loot. I had a twin ogron kill the other day with 10 people on personal loot. Lastly, as far as I know, the Axe does not drop from the vault. On ML 2 pieces would have dropped. " Not exactly. Are you sure you don't already have Group loot is fucking dumb. As the mount is personal loot, each participant for a kill can be counted as a unique try. For me it is better to had 1 or more "garenteed" item via personal loot , than nothing via rolls. What it does is that if you click on a mob and hold control as you click it, a loot table from wow head will pop up beside your cursor. The issue with group loot is sometimes the groups are massive and there isn’t enough to go around, or you get 4 of the I ran about 5-6 dungeons today, and got a grand total of 2 loot drops. Chances for getting the item you wanted back then: What's the drop rate of this item? Most item drop rates, types, and qualities are random. Unless you can increase the difficulty it’s not like you can farm them like heroics. 9k overall dps just rolled a 99 this is what is called everyone in raid should have equal loot ? Since the abberus . Boss Drops. Reply reply Blizz failed to realize you cant just take the "+5 ilevel stat blob" item and slap classic wow drop rates on it and get exciting loot, The drop rates as off of a roll system, similar to how you obtain your gear through loot rolls. Comment by Darkwarz on 2023-11 There is an item that I want that drops from a dungeon. Every boss was dropping Anima and Flux. Thanks for your time. 5% anymore. PL gives 20% drop chance per person. Where it will come into Under personal loot, the game chooses a number of players (based on group size) and permits them to loot a random item for their Specialization, while everyone else receives an amount of gold. Comment by withkittens19 on 2023-01 The chance of dropping will always be 1%. It's not 80% to drop an item for everyone. Everyone who whines because there is only 2 loots from an M+ is the definition of a casual Andy. It would be a bummer to do the boss every week in non mythic and never get the item while it’s current. Functionally, Personal Loot is literally just "everyone who is eligible automatically rolls Need. r/wow (See, Echo and Liquid's kills) but on any other difficulty it's personal loot and can drop as many as there are strength users. Specifically, it multiplies the number of runs per week by the total weeks to find the cumulative odds. For And +12s drop 207 loot, which is great. If something isn't available in personal loot, you'd need to run the content in a group and set the loot rules to need/greed or master looter. I saw atleast 1 or 2 mounts per week drop for other people. 025% = 1/4000 drop rate. 64% drop chance for each regular item and 8. How does WoW personal loot work? It makes sensebut that's not how personal loot works. World of Warcraft on Reddit! Business, Economics, and Finance Last week, a handful of lucky players discovered that the Rae'shalare, Death's Whisper, the legendary bow of Sylavanas Windrunner, drops at normal 233 item level regardless of difficulty. So having more people in the group has zero affect on your chance to receive the mount. a 1/10 chance of 'Bloodstone', then a 1/15 chance of Copper if not Bloodstone, skews the probabilities towards the earlier items: The actual probability of Copper would be (1/15) * (1 - (1/10)) - 10% less than 1/15. That alone makes ir worse than personal loot. And I don't know what to tell you or the other guy. For 10 players in raid, 2 pieces of loot drop off the boss. 1%-0. 00025 = 0. What won't change is the chance of you getting the Tusks. whoever won will get a garantied drop for their loot specialization. 7 WoW Raids boost WoW Dungeons boost Player vs Player Leveling & Killed him on Normal and didn’t get a token, or i think i did saw something Curio something in the loot bag but it just disappeared from my bag? Or the token is rolled to the raid? For my personal opinion it would be wise to choose on modes higher than lfr. And they were both off-hand items I don't have a need for (Boomkin, currently have 151 staff). One looted, an egg takes 5 days to hatch and you may hold more than one at once. Or I want a 10% chance per sylv kill to see edge of night drop, not a 2% chance. However, this is causing issues in LFR and I imagine it may get reverted for that at some point Id bet the real reason we had forced personal loot and now group loot is becuase ninja claims probably made up most of the support tickets and blizz wanted to fire most of their customer service, however people hated group loot so much that they needed to bring back something close to master looter, so thye gave us group loot as a comprimise. He promptly bought a Fyrakk With Neltharion having 3 Very Rare item and 7 normal items, each slot would have roughly 10. If no one gets a drop in a boss it means that the 4 players that could get a drop didn't get lucky. personal loot is enabled in dgs or in open world. You don't run Arthas 100 times and get a 100% chance at Invincible. No, with master loot you are guaranteed to see an item drop per 5 people. There is a 50% chance that it lands heads. According to the 190,000+ Lich King kills logged Similar thing happened in Legion with NH Infernal from Gul'dan, it didn't exist on personal loot table for a long time even though it claimed to. To reach a drop chance of 32. This item has a chance to drop off of Tindral Sageswift in any difficulty (once per week per difficulty) and unlocks all Fire Moonkin customization colors and effects when used. Personal Loot generally drops 6 pieces On Normal and Heroic, every additional player above 10 that is in the raid adds an additional 20% chance for a boss to drop an additional piece of gear. Considering the chance to get a piece of Tier by Personal loot is 10% in raids, it seems like each box in the Raid and Mythic+ row is about another equal chance to get gear from this data. Get Wowhead Premium $2 A Month Question made perfect sense, the way legacy loot works in the game currently is you get the maximum number of loot drops that would happen for a normal raid (5? + bonus loot) the 5 normal pieces are split among everyone there, but mounts are always bonus loot, the way that works is it has a 1% chance per kill to drop for anyone in the raid on a personal level, and if the system A: the loot system ignores the 7 people and loot still drops but cant trade it with the 7 people already saved. If the raid is on personal loot, you will get exactly the same amount of loot on average as with master looter. I have had long stretches of no loot with personal loot. Are these things rarer than I believe them to be? I’ve been trying every week for the past year on multiple characters and nothing. This is due to the flexible nature This thread was created to provide some insight to personal loot drop rates in raids, gathered through months of painstaking data collection. Reports started coming in that if you wanted to get it you have to run it in a guild with ML or it Statisticians, pencils up! I want to maximize my chances to loot an item with 0. In master loot each person in the raid contributes to a 20% for a boss to drop an item, so a 11 man party will drop 2 items 100% of the time plus a 20% chance to drop an additional one etc. This is my understanding on how loot works in raids. In this guide, we will detail all gear loot that drops in Nerub-ar Palace. 001 x 0. I did the same on my lvl 103 Hunter. You will get it from the chest, it is not a personal loot drop like the Antoran Charhound (because blizz can't make up their minds). I believe any player should expect to get 1-2 pieces of loot per raid. These drop rates could be different in different raid difficulties. Personal loot works the same, you just This legendary item is a personal loot drop, Chance to loot Renewed Proto-Drake: Embodiment of the Blazing; The War Within The War Within Patch 11. This means that it Loot table states "Extremely Rare" on all but Mythic Difficulties. I still remember seeing 5 people looting the same ring from Artificier in CN when we were progressing About half the bosses dropped ZERO EPIC pieces. 4M subscribers in the wow community. Fel-Spotted Eggs from Argus have a chance to hatch one of four possible mana ray mounts. every time a dg boss die, someone will have a "hidden roll" to see who gets the item, yall dont get that pop up window to show up so everyone need to greed/need/pass. Can the item be seen when it is With the shift to Dragonflight, something that always happens, happened again - they changed the drop chance from 100% and 2 mounts dropping, to a 1% of 1 mount dropping from the boss. However, after four weeks of participation, my experience has shifted dramatically. Therefore it's total is 179/1000. Good Luck! Comment by Naas Confirming that a toon can have Patch changes. Only cloth gear I could equip for transmog purposes, were from mobs. Or I am interested in if we have heard anything on this. For every player over 10, there is a 20% chance that an additional piece will drop. Item 1 has a 17. Mounts can also be won via this Peronal Loot is guaranteed to drop exactly as much loot as Master Looter in addition to a chance to drop one extra loot. GM: A bonus roll is merely another chance to roll for loot against that bosses specific loot table, so sure, you can bonus roll it. vrhsvk wyvuzd jxrb pyzai wwags mduejzl oqhd pvmv medyf yukjzd