X4 flak turret. e it takes away from the bonus dmg in raw data.

Kulmking (Solid Perfume) by Atelier Goetia
X4 flak turret Hello, I am back into X4 after a long time. Mar 21, 07:59 Imperial Good wrote: ↑Tue, 30. For L slot only viable are Flak and Phase turret. What would be a good overall L turret loadout for Syn - Destroyer? The main focus is to fight capital ships but that's the purpose of Terran Main Battery weapons. I use Argon flak on my M flak and L plasma are the workhorse turrets of the game. Ignition. General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude. That has since been fixed, now Flak are just a good choice, along with other good options being available. Leave 2 flak for fighter defense. Otherwise, because turrets have greatly nerfed damage, all six of them put together can barely compete with a single forward mount of the same size. For large turrets pulse turrets are the best against everything. I'm not fighting close either X4 is a living, breathing space sandbox running entirely on your PC. SPL flak is highly inaccurate. Very useful turrets if you have access X4: Foundations. Pulse laser are generally more accurate and longer range but they do less damage than chain bolt turrets. i have yet to try the ion flak or large phase turret. A Jian with argon flak may well be the best AI controlled M class. I remember, that I always had issues to find a big fighter-ship with turrets that are very effective against small fighter-ships. For example, does anyone know if Light missiles are favoured by turrets against S/M ships, and Heavy against L/XL? Flak in any medium turret slot (split or argon flak ; nevermind). X4: Foundations > General Discussions > Topic Details. It applies instant damage. So I'm working I've build a Defense Station with several L Plasma, and M Flak turrets from Argon, a completely Argon build base, but unfortunately most of my turrets never fire at all. Select the currently highlighted option by pressing enter or space. Unfortunately there are no good anti-fighter turrets in X4. Encyclopedia only shows stuff you've actually 'seen' (as in, equipped on a ship, even if it's just in the buy menu) X4 is a living, breathing space sandbox running entirely on your PC. Cruise missiles are rather unique to VRO. Jul 22, 21:25. Beams are neat, but lack range and firepower. Thousands of ships and stations trade, mine and produce, all realistically simulated The turrets in X4 are a joke compared to previous games. Turrets in X4 are very, very weak. i need a good vanilla replacement to use on my carriers ect while i build up my money * 3 L TER Bolt turrets (their damage is pretty good, have not compared it to plasma yet) * All M turrets are ARG flak turrets * 2 Main terran battery. It would be suicidal to take these against a xenon K or bigger. What is a flak turret? I don't see any in my encyclopedia I only see M beam M bolt M plasma M Pulse M shard Argon and Splits sell them. You will also find additional information from developers here. Good range, i like the huge visible splash and i feel like it makes for a nice anti-fighter weapon. X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. For L slots you want Plasma turrets for fighting enemy capital ships and these X4: Foundations. But now high knockback which makes it work poorly for intended use. Thousands of ships and stations trade, mine and produce im trying to setup a few Jians to escort my large ship as a fighter counter. The projectile features a timed fuze, ensuring it explodes at the distance the target was at when the turret fired. There is simply not enough ships the player can put it on. which of these 3 turret types do you guys find is the best anti-fighter setup? This forum is the ideal place for all discussion relating to X4. Argon turrets are the best because all other have serious problems with hitting anything in IS combat. In System, the Plasma turrets hardly hit anything. Paired up with one set to defend a leader/commander and the leader either set to protect a station/ship or on "intercept for commander" assignment, with 4-6 such pairs Sparky Sparkycorp wrote: ↑ Thu, 16. Currently i have 2 flak guns in the back turrets and 4 bolt repeaters. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Flak turrets are weird , they do decent damage, low range, decent tracking speed, but miss Small ships a lot, which is Filter Options for exportFormat You can navigate through the options using arrow keys, the home and end keys. The Split Flak gives more damage but it has shorter range and is a bit slower in turning. Thousands of ships and stations trade, mine and produce, all realistically simulated X4: Foundations. Like wraith said argon turret have better turning rate, but it it dont worth for plasma which target static target or large clumsy one. Thousands of ships and stations trade, mine and Just wanted to make sure that I understand plasma turret damage correctly. Pulse and Pulse is the best. The 1st shot that connects kocks them out of the stream of fire. In testing, Argon Behemoth 8x M turrets vs 10x Xenon M. streamelements. Could be beam also. (If escorts are destroyed, it will be swarmed and won I primarily use Argon flak turrets as my anti fighter/missile defence and have never had issues even when fighting hordes of Xenon defense drones from their warfs/shipyards/solar power plants Yeah, they should be. if you have medium flak turrets or any other short range anti fighter turret set to . Sep 21, 09:05. Sparky Sparkycorp wrote: ↑ Thu, 16. It doesn't have the damage, but I never really expected to see this tier of turrets in X4. TER turrets are kind of a mixed bag for me. X4 Foundations - Bring down X4 is a living, breathing space sandbox running entirely on your PC. Global orders are set to attack all enemies, ships are fully crewed and all turrets are currently either beam, bolt or flak at the moment. Flak are only 3 mediums vs 8 Large and I was X4 is a living, breathing space sandbox running entirely on your PC. Bring your own fighters for protection. I think it's the best gunboat in the game with 3 shields and decent turret coverage. The flak turret is more accurate and have higher range than vanilla cannon turret. ARG Flak is THE best anti-fighter M turret. A mix of Hunter and Flak on M slots. You could use pulse or bolt to pack a bigger punch but they won't hit as much. Split ZYA and if you play Split plot also Split CUB sell flak turrets with slightly worse tracking speed comparing to argon flak. The Hydra should use the pulse railgun in their main slots. At the bottom of the description, there is a list of which wares are needed to produce that turret, and how many of Flak turrets handle the fodder without much trouble. Somewhat short ranged but with aoe explosion effect and thus with higher dps than shards (~140 ARG, ~210 SPL). Credits and distribution permission. Each Behemoth has 30 fighters set to defend and with the flak turrets they are well protected so what would be an effective offensive turret weapon against stations and other Turrets from races other than Terran are accepted :D Considering all suggestions, I think there are 3 ways to do it M flak and mix of L plasma and L bolt 👍🏼 M flak, L plasma and 1 L tracking launcher (I don’t like running out of ammo) M flak, full L plasma and gunship flak escorts. X4 Players Handbook. If you have Ray, Ion Flak or Ion Net, paired with Railgun Hydras. A lot of posts have suggested looking on defense platforms and using the spacesuit to scan the data leaks, both of which I've been doing. CIWS and flak turrets /sometimes/ work but usually they sneak through anyway and usually they destroy an entire battery each time. Mass drivers: Railgun, long range support weapon. Or, they haven't come around to change this yet. 8km), fairly accurate & does area damage. All species have very similar weapon systems except for the Terran ones which are much better. It's a bit less optimal against M ships obviously but it still works against those too. track targets) and their speed to target and range is worse. Mar 21, 14:09 From what I can tell the logic appears to be implemented natively into the X4 engine, possibly for performance, and so is a black box. s. The Ion Flak turret is the only real damaging choice. The Large Ion Flak turret stands as the crown jewel of Boron turret weaponry, excelling as an anti-fighter weapon with its ability to inflict largel shield damage and create a big explosion radius. Weapons with an area of effect (e. Jan 1, 2023 @ 10:44am I just want to add, you can try to mod your flak turrets with ship mod that increases the reload rate, like the cowboy (max 100% reload rate, basically it will double the fire rate/dps of your It is for my Asgard, I put 8 L PAR Plasma and 3 M ARG Flak, and when attacking Xenon Defense Station those S and M Fighters managed to damage my engine completely and I can't move at all, so hoping for additional L Turrets for these small ships, and reading above maybe I'll add 2-4 L TER Pulse Turrets Beam turrets actually hit stuff but do low damage, though they do prevent travel drives and shield regen, so they can be nice to mix in. For M turrets, I like flak and Rapid Plasma so far, but haven't experimented enough. Turret fire very close to stations can also be a problem, as they will often just keep firing when target flies behind some piece of the station. Eventually, you'll see an entry for Flak Turret. Require 150W Energy. Moderator: Moderators for English X Forum. In testing, Argon Behemoth 8x M turrets vs 10x Currently i have 2 flak guns in the back turrets and 4 bolt repeaters. Medium Gun Turrets. Flak turret is enough to kill most missile attack. The Xenon defense drones will come straight at you, they don't dodge much, and they're small enough that a miscalibrated hitbox X4: Foundations. the flak alone are fine, but you might have to switch them to attack my target, and manually select incoming fighters so they focus fire. Medium turrets play a vital defensive role, primarily designed to protect a ship against incoming fighter attacks. I have not experimented much with Credits and distribution permission. g. M Flak projectiles are slow, and M Ships may be out of the area by the time the round detonates. Cost 360 steel, 45 plasteel and 7 components. Turret weapons in X4 overall are very weak and fighters reign supreme in any engagement. Ion Pulse turret is the one mounted on the Herald’s starting It wold seem fighters ARE better but they need superior numbers to mitigate loss. Ehhhh, a mediocre, mk 1 forward mount at best Argon flak turrets are beasts. Apr 5, 2021 @ 9:42am HOP - No Turret Components Blueprint I have 22 reputation with HOP and I have the ranking with them, when I go to buy blueprints there's no Turret Turret rotation speed - if you can't hit the target then it doesn't matter how much better the other stats are. Beam is a bit weak of Nope. Posts: 3. Sure there are always niche edge cases, but most of those can be solved with more M flak and more L plasma. I prefer to avoid missile turrets for obvious reasons of resupply. Plasma) over swivel speed for taking out ship components faster. Flak: Anti-Fighter - Allround turret. In effectiveness it sits somewhere between the Argon Flak Turret and the Boron Arc Turret. Rapid plasma has great range, damage, and can still hit small ships. It would be great to add/update any info there. Thousands of ships and stations trade, mine and produce, all realistically simulated. Paranid for Faster weapon speed. (p. Ion Flak is a medium range turret (5. ARG Flak - All targets destroyed in 3-4 minutes SPL Flak - All turrets destroyed. Transition seamlessly from 1st person action, boarding X4 Foundations Wiki. Modern Flak Turret technology has not yet been fully exploited throughout the known systems, and it is jealously guarded by those who have access to it. Nowhere near as sloppy SirHannes wrote: ↑ Sun, 23. Discussions Rules and Guidelines The best defensive turret is the Argon Flak. Re: Turret weapon choice. I've tried every option, turrets are all activated and set to attack all enemies. Hello there! I have an issue regarding Split Flak turrets, once their This forum is the ideal place for all discussion relating to X4. X4Starter Posts: 74 Joined: Wed, 29. L turret usage is killing smaller fighter ships if I'm not mistaken but Terran turrets rotation speed is low at 19 degrees so ive discovered that i love the Ion Net. On stations though they are great. after about 1 ingame-day of playing my new split vendetta savegame I can say, that I still have this issue. ARG Flak turret as it is literally the only viable option on any M ship. Transition seamlessly from 1st person action, boarding X4; Elite: Dangerous; Forum ; Home; Archive; Help; Ships; Shields; Weapons; Engines; Thrusters; Maps; Wares; Factions; DLC; Achievements; Donation; Forum; Links; Please note: We are currently building the cache file for section. So far I have a mix of L Pulse (range) and Bolt (dps) turrets on a Syn. The high accuracy and Split flak turrets do not rotate as fast (i. Wasn't wondering if Beam even though lower dmg still does more dps since they usually always hit. Is that right? Some factions don't sell some blueprints? The research tech flak turret require vanilla tech autocannon turret and cost 1600 resarch time. Ulimate anti S/M turrets is - Flak Good anti-M turret is - Bolt Good anti-S turret is - Pulse Bonus Category: If you have Jian, that has 6 turrets together, the 6xBeam turret (use Argon for additional tracking speed) is very effective to zap enemy S-ships out of existence. Manage an empire or EXPLORE space in first person. You wont do the maximum damage, but you are pretty much immortal and can take on swarms of drones. Sadly the number of L turret slots on boron ships is very low. For Nope. A fan-site covering Elite: Dangerous, X-Series and gaming. For weapons, i A fan-site covering Elite: Dangerous, X-Series and gaming. Even the free odysseus is pretty decent against swarms This forum is the ideal place for all discussion relating to X4. But turrets still pale in comparison to forward guns for the player. In this universe, you can 🤖 Support at Patreon: https://vod. Full Plamsa hits very hard. all you need to know is the location of the TWO Argon Equipment Docks. 0 in-system. Other than that they are not very unique compared to other turrets. My thought was Ion's would drop the shields as according to Encyclopedia data, they're the hardest hitting towards shields even out performing Plasma's but are faster/more accurate. DrwHem. Only used vs stations in most cases since big ships are borderline useless against fighters. Post by kanosa » Wed, 15. For the backside (some frigates have this), i like to use shard turret (works great when i do a pitchup). Silly me for not doing what you did. Syns actually have really good coverage for anti-fighter if you put beams in the L turrets and flak in the M turrets. (it might be the Ion Projector, but you better check the encyclopedia. Some suspect they're bugged and currently deal double damage. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Flak turrets have higher projectile speed and a small area of effect so they hit more often. Teladi CEO Posts: 274 Joined: Sun, 17. The Argon Flak is by far the best gun-based turret in the game. Do you have the same? If yes, what should I take instead? Which m turret to take out faster ships? Thus far I have not found one single blueprint for any turrets or shields whatsoever. It is also random were the Factions will rebuild their Shipbuilders when the original was Destroyed, it can be rebuild literally in every System that belongs to their Faction. Rapid firing Plasma and flak for M and Fusion Burst and the Split variations deserve honorable mention for being effective and satisfying too. Jan 21, 14:24. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews both for the AI and me. Flak turrets handle X4 is a living, breathing space sandbox running entirely on your PC. Had one flak with no modifications and one with - cooling + damage. Post by Teladi CEO » Sun, 24. PS Should the Split Flak and plasma are okay against large ships as well because of their dpm Laser turrets are only really effective against missiles and to a far lesser degree against S-size ships because of how long it takes for S-shields to start recharging. SCA L turret (rapid kinetic) is excellent if you want dakka. When a Xenon M shows up, a singular M Flak turret will fire upon the Xenon (one turret per ship), but only when a Xenon P shows up, all the L Plasma start firing up like crazy Depending on the ship you mount on and amount of turrets. Also reading what you said about the Ray, it seems obvious that you're meant to combine it with L Phase, strip X4 is a living, breathing space sandbox running entirely on your PC. It's mentioned in the X4 wiki at the bottom. i. And yes I have flak turrets set to prioritize fighters, I've also tried beam turrets to eliminate inaccuracy from the equation at the cost of DPS (primary weapons are typically M Bolt or M Pulse). You might just expect too much from turrets in general. ↳ X4: Foundations; ↳ X4: Foundations - Spoilers; ↳ X4: Foundations - Technical Support; ↳ X4: Foundations M Beam turrets are more useful in sector then M Flak turrets vs small ships. . Even on the Crane (which doesn't have L turrets) 3 M turrets are enough to keep up with the other L Flak in any medium turret slot (split or argon flak ; nevermind). Turrets are just heavily nerfed versions of forward firing weapon systems. Their main advantage is that you can get L Plasma firepower Attack My Current Target Sets the turret group to attack the target the player currently has selected. Beam's don't do much damage but against you don't need the Argon Shipyard to get your hands onto FLAK turrets. Post by lllvoltlll » Thu, 23. The Plasma turrets seemed to be the worst Out of System, but you were correct that it it surprising how effective they are. Argon Pulse and Flak doo a good job of hitting fighters. This is important since faster reload would mean more time spent waiting for ammo reload unless X4 is a living, breathing space sandbox running entirely on your PC. The Flak Turret is a Beam Turret upgrade that turns the turret's ammunition to high powered explosive shells that X4 is a living, breathing space sandbox running entirely on your PC. It performs quite good against fighters and slows them down as well. For L Turrets I choose Argon for faster firing turning turrets. that said, teladi don't actually make flak turrets, so if you're sticking to only teladi turrets, they X4: Foundations. I prefer ARG Flak because it have good projectile speed, do AOE damage (explosive damage) and 3km range. X4 External App has completely changed the game for me. ↳ X4: Foundations; ↳ X4: Foundations - Spoilers; ↳ X4: Foundations - Technical Support; ↳ X4: Foundations - Scripts and Modding; ↳ Construction Community; ↳ X Wiki I dont want to ask the classic question about the turrets meta. Bow Dorsal and Ventral "L" turrets (x4): Argon Plasma, for the range and the sound FX, Set to "Attack Capital Ships" only Stern Dorsal and Ventral "L" Turrets (x2): Argon Pulse, for the range also and rotation speed, Set to "Defend", So they will shoot to attacking capitals and fighters as well. Date Posted: Mar 24, 2020 @ 4:08pm. Its projectiles are primed to detonate at a target location, The Odysseus has an M dock. Transition seamlessly from 1st person action, boarding Mostly M Flak and pulse for M turrets unless your ship is going against the Xenon. M Arg Flak Great range damage and tracking that really benefits from the slasher mod. The damage improvement is slight for Split over Argon. Using Flak but I noticed that they miss a lot. i imagine the L phase is just the same as the normal phases but how does the ion flak perform? i can say for a fact that 1 on 1 vs a K using the ray with nets did not go too well so i X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. * 2 L TEL all around engines * L all around thrusters So far I was able to wreck any destroyer while piloting the ship. 18 some turrets went offline (one L turret and Flak turret were destroyed), but the Argon Flak turrets successfully defended the Osaka EVERY TIME. My main guns I also focus on swivel speed, accuracy, projectile speed, and then damage, so again Pulse for the most part so that my The best gunboat for the escort role is the Teladi Peregrine. 4 Xenon M surviving. That being said, it’s smart to have some backup plasmas in the event missiles run out. Split Flak fires faster but has less range. In this universe, you can grow X4 is a living, breathing space sandbox running entirely on your PC. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me before you are allowed to modify my files to improve it Best weapon for Behemoth turrets, at present I am building Behemoths with 4 medium flak turrets and two large plasma turrets wondering if this a good idea especially the large plasma turrets. Consent for the use of cookies; This web-site uses cookies I just bought myself a new daily drive (Katana) and decked it out with 2 Mk2 Ion Blasters/2 MK 2 Beam Emitters and 2 Argon Flak Turrets. So I tend to go with ARG Flak or ARG CIWS for turrets not facing forward to cover my rear, and for frontal turrets I pick a heavier damage (e. The Argon model has excellent projectile accuracy. They also fire multiple projectiles per Credits and distribution permission. The only part they might be better at is being instant versus the projectile travel time that pulse lasers have, however pulse lasers are among the fastest projectiles in X4 so neither of them have issues landing if the turrets aim properly. These will likely be the mainstays of your ship designs. Jun 22, 23:00. I find flak turret works better on L/XL ships than on M ships. Partially true. Using the blind spot technique with an M class, a bit harder than with an S, with the added enjoyment of using only flak turrets. Of course, flak turrets are OP at 165 because the games balance is screwed, and terrans dont got flak. It is a highly effective weapon at close quarters, particularly against fighters, due to its blast damage radius. NEVER TELADI. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews when I go to buy blueprints there's no Turret Component Blueprint, in PAR I can see the blueprint but I can't buy it since I don't have the standing to buy it. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews They lose either way against pretty much anything so i see no point wasting money on a turret We would like to show you a description here but the site won’t allow us. The fire power (damage) is bit lower, but the fire rate is higher. How do people use Terran L Bolt Turrets? Post by X4Starter » Tue, 12. Apr 23, 18:35 Your small fighters have really strong shields and recharge rate! You could make the M beam turret damage 4 times higher and fighters would still be the number 1 in space. kanosa Posts: 71 Joined: Thu, 21. #16. Fusion Burst should be hands down the best dps L turret due to its comparative rate of fire, but PPC and Annihilator turrets X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. The research tech flak turret require vanilla tech autocannon turret and cost 1600 resarch time. I'm still considering getting plasma turrets somewhere to swap with the pulse turrets for range. (paranid due to range) Back large turrets (4x) beam. Jump to. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews It's definitely not worth it, as long as you use the L mining turret you're fine putting flak or pulse into the M turrets to deal with khaak. Pulse turret is widely consider good medium turret option due to high speed and tracking. I really hope 6. Flak turrets and Friendly fire. Wraith. 9 posts • Page 1 of 1. This is big as it allows you to dock an M ship with M turrets giving you substantial increase in DPS. Reading up on other people's experimentation on turrets, I noticed that Turrets don't overheat, so they greatly benefit from the Cowboy reload mod, which increases reload rate by up to 100%, effectively doubling their DPS. This works with turrets on other ships as well, allowing you to direct fire from your fleet. They miss like crazy and it pretty much guarantees them turning red on me. therefore i cannot add flak to my large class ships. e it takes away from the bonus dmg in raw data. 11 posts • Page 1 of 1. i just wanna know if, in your opinion, a setup with flak turrets (for small fighters) and plasma turrets (for capital ships and stations) could be a good one. Turret behaviour ; shoot every ennemies, then I ajust large turrets on shoot capital ship (capital ship include station). The damage output is reduced because of this. or I want the quasi The guns in X4 aren't meant for specific jobs like those from X3. Even on the Crane (which doesn't have L turrets) 3 M turrets are enough to keep up with the other L miners (which is also the number of turret slots that accept nothing else, so you can't take less anyway unless you leave them empty). Jan 21, 03:01 +1 easternsun I haven’t tested it yet but beam fires war and it’s the most I usually leave the anti-fighters to M turrets, specifically ARG Flak that do a pretty good job at it. The guide to the game. Mar 21, 16:09From what I can tell the logic appears to be implemented natively into the X4 engine, possibly for performance, and so is a black box. Thats kind the baseline. however I have been noticing problems with friendly fire in allied territory with the flak turrets due to their AOE damage, and am considering outfitting my player ship destroyer (when i Front large turrets (4x) plazma. You should definitely see the turret on the left selection window while in The large Boron Flak Turret follows Boron armament doctrine in proving more effective against shields than hull. In this universe, you can grow X4: Foundations. Large - AI Use only. Currently stronger in IS combat due to double damage mechanic. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews But I usually have ion flak turrets and an ion net launcher on my Ray destroyers. : what do you think is the best part of the ship where to put those turrets?) Hi, Finally got around to build my own L shipyard and excited to get my first L class fighter. Cowboy mod your turrets for massive RoF boost, and they won't fire forever, you'll notice periods where they have to stop firing due to reloading. While lasers do hit their damage is just to weak, I prefer a mix of Flak and Pulse lasers and would love to compare their kill ratios. then finally firepower. The limited availability to just the Odachi, which has only 2 mountings, and the Sapporo which doesn't have the best turret layout, limits its usefulness in an actual combat scenario. lllvoltlll Posts: 5 Joined: Wed, 15. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews X4: Foundations > General Discussions > Topic Details. With how rarely the Large turrets hit I gained a greater appreciation how much the Flak turrets were contributing in the other trials. Thanks. Chain Bolt, Flak, etc. *I haven't tried the Argon Flak Turret yet against anti-fighters, but have yet to try. Not in the mood to be a jerk but all turrets are a You won't find the M Split Flak Turret on ZYA stations, only FRF sells them. The final gather rate calculation is hidden, but the efficiency can be overriden in the aiscript. My main guns I also focus on swivel I think you're supposed to use Beam turrets? But those are usually garbage compared to flak, so IDK why you wouldn't just throw flak on. Missile though, are very powerful, but very situational as well. Based on the patch notes, developer comments and findings from people on discord the following seems to influence mining speed. It is short ranged but it's the fastest turning turret and it has spreading damage, so S and M's really suffer from it. Barrel change The advantage beam turrets have over other turrets is projectile travel time. com/captaincollins-5174/tip 💜 Watch the This forum is the ideal place for all discussion relating to X4. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me before you are allowed to modify my files to improve it For non-flak M turrets either pulse laser or chain bolt. run/p/52026792 🅿️ Direct support through PayPal: https://mercury. which of these 3 turret types do you guys find is the best anti-fighter setup? VRO: CIWS vs Barrage vs beam vs Flak turrets . They represent max range but in an expensive way. In the VRO mod beams are somewhat equal to other turrets and fighters are still the number 1. (paranid) Rest of small turrets --- flak (depends realy on your playstyle) Reason that you use beam is to prevent enemy small ships to get their shields re-chaged. Beam or Flak. I parked a Gorgon with 4 flak turrets and re-ran Once down to the xenon hull the Split Turrets would consistently drop the hull by 3% approximately per shot, fairly easy to observe. Require 150W The Flak Turret is a Beam Turret upgrade that turns the turret's ammunition to high powered explosive shells that take out airborne Hawks. Both fired and reloaded in basically the same time amount. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You can upload this file to other sites but you must credit me as the creator of the file; Modification permission You are allowed to modify my files and release bug fixes or improve on the It's definitely not worth it, as long as you use the L mining turret you're fine putting flak or pulse into the M turrets to deal with khaak. I've parked my ship as close as 1km to an enemy station and nothing happens. That’s all we are sharing today in X4: Foundations Weapons & Turrets Comparison Guide, if you have anything to add, M turrets the Argon Flak has by far the best performance. Flak are only 3 mediums vs 8 Large Arc turrets are the best M turrets imo, comparable to Flak with bonus mobility reductions. The Argon flak would alternate between 3 Flak was the OP choice at one point, due to a bug, which gave flak extra damage. For the stats, a terran bolt turret has 108 dps, while an argon bolt turret has 130. Players are (hopefully) smart in ways that favor forward firepower. Oct 28, 2020 @ 9:45am good replacement for flak in my current game the argon have lost their shipyard and i cant afford to build my own yet. Im with you, I use flak as well as my go to turret of choice. Drones are nice and all but a squad of moreya’s will chew up anything, and are Many turrets are slightly different kinds of flak with weird names. Bolt miss most of the shots against fighters. Feb 12, 18:51. Never install Beam or Shard. Argon Flak turrets have the best rotation. Split Flak turrets. Thousands of ships and stations X4 Foundations Wiki. Everything else seems to have bigger or smalle quirks. Both of those have like 1/8 dps of L Plasma And M turrets - options are Arc/Ion Pulse/Phase - I usualy stick with Ion Pulse as it has X4 is a living, breathing space sandbox running entirely on your PC. 0 and the Boron DLC will change this. However, 6 Generally Pulse M turrets are better versions of beam M turrets as they have faster rotation, more DPS and longer range. Egosoft couldn't be bothered to make unigue weapons. flak turrets) can be particularly problematic. user1679 This is one of the big drawbacks of flak turrets in general, bolt and pulse turrets work nearly as well and cause far fewer friendly Imperial Good wrote: ↑ Tue, 30. 2 M Plasmas and 4 flak turrets are plenty potent and once you get it setup with the polished mod and your choice of engine mods on your favorite combat engines it flies like a heavy fighter. Many turrets are slightly different kinds of flak with weird names. Considering all this, the only real The shard turret range makes those a overall under whelming choice for defense purposes i might agree with the sentiment they exist to satisfy that Space Shotgun urge. e. Right and left arrows will move focus to the next possible option in the list. Jan 10, 13:52. In this universe, you can grow from being the lone pilot of a fighter ship, to managing a vast empire, commanding your fleets and designing colossal space stations. Feb 12, 19:12. Raptor: Fleet Leader with ARG L Plasma and ARG M Flak 15x Balaur and 15x Eclipes Vanguard as Interceptors 8 Odysseus Sentinel with ARG L PLasma and ARG M Flak/ARG M Pulse (4 each, not mixed), each with 1 dockked Gorgon Sentinel (Flak Turrets) as additional Turrets 1 Atlas Sentinel as Supply, with 2 Dragons as Defence I tried it out with flak cannons, either the reduction penalty is purely stat based. X4: Foundations. The short range does mean it only functions well against S/M ships, maybe L ships if I were the one in the pilot seat. I'm also toying with Corvettes as the intercept fleet with fighters as their defense So I tend to go with ARG Flak or ARG CIWS for turrets not facing forward to cover my rear, and for frontal turrets I pick a heavier damage (e. Armor penetration is slightly higher. English Forums; ↳ X4: Foundations; ↳ X4: Foundations - Spoilers; ↳ X4: Foundations - Technical Support; ↳ X4 For M turrets Argon Flak is already the best. Is there a mod or a way to turn off friendly fire? Or at least the reputation loss as a result of it? I built a defense station in front of the TC gate to stem the Xenon flow. However, despite its effectiveness against air units, the Flak Turret is unable to target and significantly damage ground units. Hello there, i found this wonderful post online: by arshiba » Wed, 31. Please try again later. I am searching for a good anti-fighter-ship like the Griffon equiped with flak in X3AP. They represent Hi, thank you for the response. I observed the flak turret on a split raptor, it was probably using Split Flak Turret so the rotation speed wasn't as fast as the Argon one, resulting in a lot of missed shots against fast moving S class fighters. One reason I use flak is Im often guarding a gate in my raptor (like parked right in front of the gate) when clearing sectors and building defenses so I find flak works better for all my traders that are delivering wares in system with my. 5 posts • Page 1 of 1. Maybe the engine can't handle more turrets, or they designed them like that for artificial balance sake. It also has respectable hull strength and is just a flat upgrade over the Minotaur and is tougher and cheaper than the Jian with significantly better turret coverage even thought it has fewer turrets. It shreds fighters and chews through mediums pretty quickly and even provides okay damage against capitals if one should get close. Arc turrets are the best M turrets imo, comparable to Flak with bonus mobility reductions. X4 ships in general have too few turret hardpoints. The only non-Argon turret that seems to be viable is Split Large plasma that I tend to mount of Split ships (especially Rattlesnake). For example, does anyone know if Light missiles are favoured by turrets against S/M ships, and Heavy against L/XL? Arc turrets are the best M turrets imo, comparable to Flak with bonus mobility reductions. Apr 20, 19:23 It isn't possible to select what missiles are fired by Missile Turrets. Even on the Crane (which doesn't have L turrets) 3 M turrets are enough to keep up with the other L X4 is a living, breathing space sandbox running entirely on your PC. Asgard has really poor fighter coverage but can delete captials at X4: Foundations > General Discussions > Topic Details. Top. L you have to check if the faction exclusive Turrets are available. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Hmm I've checked everywhere I cant see anything called flak turrets Last edited by Project Danny; Mar 23, 2021 @ 10:18am #13 [Vilu] Mar 23, 2021 @ 10:18am AI isn't super great with frontal weapons, at least if they have to hit S sized/fast We would like to show you a description here but the site won’t allow us. Bolt turrets look cool, the pulse turrets have a slightly better range. It's true that Argon turrets rotate faster but you want their Flak turret anyway for almost every M slot. M Turrets I wanted Flak but I can't it simply is not offered. Pre Beta 6 the flak turrets have an odd tendency to over prioritize over main guns, leading to an odd situation where the capital ship would instead go "Leroy Jerkins" in an attempt to use the over powered flak turrets. They aren’t good against fighters though so for that I suggest 4 Terran beam turrets or argon flak. 15 posts • Page 1 of 1. for anti fighter but I never use them on Ships, waste of an L Turret. M Argon beam turrets do the most damage out of all M Beam turrets and have 360 degree per second rotational speed vs the much slower M Beam turrets of other races. X4 is a living, breathing space sandbox running entirely on your PC. For VRO players, looking for personal opinions - what do you use on your capitals for point defense and why? Would you suggest going with CIWS, Barrage, Flak or beam? X4 is a living, breathing space sandbox running entirely on your PC. However, Arg sends in destroyers from time to time and get hit by the stations plasma/flak turrets. All "M" turrets: Argon Flak, for the range and the rotation speed, Set Flak turrets and Friendly fire. It's especially sad as X3 had an impressive selection of powerful anti-fighter options. I've summarised the info I know about missile weapons on the wiki here. X4 is a living, breathing space sandbox M Turrets: secretly nerfed in 6. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Enter "flak turret" in the Search field, and open the listings that show up. It's just awesome against S and M Mortar: Comparable to Plasma, but with Flak-esque aoe damage and higher projectile speed. Also reduces speed, making it easier for my M turrets to hit. A single Raptor with ALL SPL flak turrets, all with Slasher mods (roll until you get over +90% reload and decent bonus damage, ignore the cooling penalty since turrets do not overheat). Turret Components (ware) After the unification of the design process in station and capital ship weapon systems, many different turrets can be built from different configurations of these turret components. zpsze sewq yds eyc cwvi bhypvy ehutu zuc wfxq gfn